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Game comments and reviews
Sep. 22, 2008
Being given so little info in game is incredibly annoying. Between 370 and 395 4-5 times in a row now, every time confident I'd managed 400.
Sep. 21, 2008
kjarli - the answers aren't all symbols. Type the word.
poor difficulty scaling, extremely easy until the low 20s where there's a massive leap. Good scoring system, fun.
@poolaka no, a well designed game will allow you to come back to puzzles you're stuck on later
excellent concept though making it impossible to continue if you get stuck on a level isn't a great mechanic though. It would be nice to be able to turn on an option for seeing the shape you described in the manner of the tutorial T on completing a level to see exactly how it fits together. Seems like it's stilll 2d though - 1 dimension being x, the other being time. 4/5 fave
Sep. 18, 2008
good game just missing another mode aside from the challenges though 4/5
Sep. 17, 2008
Rather easy, too many pieces which clearly have just 1 solution. Looks great.
*some of the problems* #ugly UI, inc play more games on the game screen. #no pause #lacks unique key comboes for skills #doesn't allow you to choose which move outside off original 3 eps, see above #save often fails to work #unlocks + above #spawning on char movement degenerates gameplay speed #spawning from the left #mercenary AI+above #mounted enemies+above #vague hitboxes #poor attack priority #air invulnerability
Sep. 16, 2008
having 2 different moves with the same key combo is terrible.
reminds me of that programmable turtle thing some primary schools have. needs a little more complexity, level select.
Sep. 15, 2008
very fun tbh
Sep. 12, 2008
Ah, the other game I was thinking off was the same game.
I've seen a puzzle game with almost identical gameplay before though I can't remember its name. I agree with other commentors timing elements are uninteresting detractions from the puzzle elements. Anyway 4/5
the disc survival mode needs work as much as the MGM survival mode. Again ended up suiciding. Artillery is better balanced but rather luck based.
(one off?) minor bug - being able to equip nuke twice (campaign mode, both icons went onto cooldown during play on use so just a waste of a slot)
this would actually be a really good game if it lost the tacked on RPG elements.
oh yeah and when the best course line involves cutting corners massively and going on the outside of checkpoints, it'd be nice to know exactly how far you can go off the track without it not counting.
For most the game you can't compete at all against sufficiently higher level cars, the ones you can compete are no challenge at all, and there's no point going for high scores til you've maxed your car. = tiresome grind. 3/5
wow, my self-confidence isn't so low I need to be constantly told my terrible spins off track are GREAT TURNS!!
Sep. 11, 2008
had to suicide, I can't feel my fingers =/
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