excellent concept though making it impossible to continue if you get stuck on a level isn't a great mechanic though. It would be nice to be able to turn on an option for seeing the shape you described in the manner of the tutorial T on completing a level to see exactly how it fits together. Seems like it's stilll 2d though - 1 dimension being x, the other being time. 4/5 fave
*some of the problems*
#ugly UI, inc play more games on the game screen.
#no pause
#lacks unique key comboes for skills
#doesn't allow you to choose which move outside off original 3 eps, see above
#save often fails to work
#unlocks + above
#spawning on char movement degenerates gameplay speed
#spawning from the left
#mercenary AI+above
#mounted enemies+above
#vague hitboxes
#poor attack priority
#air invulnerability
I've seen a puzzle game with almost identical gameplay before though I can't remember its name. I agree with other commentors timing elements are uninteresting detractions from the puzzle elements. Anyway 4/5
oh yeah and when the best course line involves cutting corners massively and going on the outside of checkpoints, it'd be nice to know exactly how far you can go off the track without it not counting.
For most the game you can't compete at all against sufficiently higher level cars, the ones you can compete are no challenge at all, and there's no point going for high scores til you've maxed your car. = tiresome grind. 3/5