MGM is easily the most fun for me, but MGM survival is far far too easy. I played for an hour accumulating about 9k xp without losing even half my 15 lives and it wasn't getting any harder. The disc and artillery have grown on me, the gun is just too simplistic though.
I wasn't expecting mmm3 to leave beta so quickly, nevermind make it to kong. Some of the new weapon types I like, others not so much. New levelup UI rather busy.
Looks gorgeous and is pretty fun to play just swinging around even if I have no clue what I'm 'supposed' to do. In a puzzle game you've got to set some baseline understanding of the game universe - not controls - in players before releasing them into the game universe especially when it's as cryptic as this one.
so many 'features' that violate all principles of good game design. The digging for treasure is possible the stupidest addition to a game I've ever seen. What a waste of good graphics. Smooth but glitchy. Very poor difficulty scaling.
Only suggestion I have is making everyone move in far larger increments (pause... move XX pixels... repeat instead of constantly moving) to remove the skill from the timing element, which only detracts from the far more engaging puzzle element.
It seems to be better to maintain a web on only half the playing area by the time you get to queen bees or so and let the rest escape, and hope for the best when the bat arrives.
Going near the edges on adrenaline mode, with no warning of next wave, is too dangerous, though many score bonuses end up there. Explosion animation could use shortening on adrenaline as well, it's a bit frenetic to have to wait and see if a mine is hidden under a fireball. I think the unintuitive automatic firing system is holding the game back, though it's better than neon wars' approach, you rarely can afford to aim just try to be as close as possible to as many enemies as is safely possible. 4/5, just cos i'm a sucker for the genre.
making badges on the assumption a walkthru will b used ftl. supposedly greg's policy is to wait until peeps so he has a decent idea of difficulty... not this time, no-one had >38 and there was only ~2 with a random x4 in under 300 secs. 'but why bother every1 will cheat anyway'... so give the hard for a 4 or 5x random exclusively?