phooltk's Comments

Game comments and reviews

Deep

Sep. 10, 2009

0

Pretty but dull, especially if you go for extra cannons right off the bat.

Toss the Turtle

Sep. 10, 2009

0

5/5 just for the preloader art tbh

Color the Void

Sep. 08, 2009

0

Nice idea but going for high score is simply too boring.

Enigmata

Sep. 08, 2009

0

core gameplay is easily among the worst I've ever seen in a game rated over 2.5.

As a massive fan of the first one with over a dozen 99 brick towers... this is a terrible attempt to cash in off retards with terrible taste by forcing redundant meta. 2/5

Gravitee 2

Aug. 23, 2009

0

This is VERY close to a perfect orbit======= ||R|||460,118,138,217,253,146,p,170,226,96,48,277,235,100,79,143,255,p,0,87,172,44,314,391,100,176,103,25,p,181,68,22,41,154,355,100,34,132,112,p,0,93,56,50|525.4|70.4|582|182||

Kingdom Of Saguenay

Aug. 20, 2009

0

1.28 mill endurance. needs some tower effects that make tower selection less trivial; a simple 1x tower 3 -> 2x tower 4->mass tower 6 leaves little to consider.

Rotatix

Aug. 19, 2009

0

addictive, but i'd rather use a povray #while loop where I can use functions of t not just constants for speed (as well as line colour!), get a faster render and generally have a ton more customisation.

The Next Floor

Aug. 19, 2009

0

slowed to a crawl towars the end and poor balance/difficulty ensured the game's USP was completely redundant.

The Next Floor

Aug. 19, 2009

0

dragging is annoying, should hit key 1-x to select floor, hit again to switch with 2nd, or equivalent.

Endless War 4

Aug. 18, 2009

0

1/5 til sfx mute added. then probably 4/5

Hungry Shapes

Aug. 18, 2009

0

What's with the difficulties on the left? No, 1 is not a prime number. @gryphon I did L30 placing at top of central leftmost mine, then top of bottom 2.

Chromium

Aug. 16, 2009

0

made it to 15 before giving up hope, had got bored and stopped enjoying the game by ~5.

Agony: The Portal

Aug. 15, 2009

0

i'm going to rate your game on what's there, thanks. either way the only way someone would like this game is if they're a moron who can't see the road to success is mindless repetition of basic tactics that become available by level ~2-3.

Agony: The Portal

Aug. 15, 2009

0

the _shop_ is disabled? 1/5

DropSum v2

Jul. 28, 2009

0

the game really didn't need the addition of board rotation, in the original it already felt hardly worth thinking compared to just spamming and hoping.

Wizard Defense

Jul. 26, 2009

0

I recommend going for fireball 1, ice 1, 2 & 3 and lightning 1. Fireball dot rapes especially for most the game, lightning is needed for 21-25.

Pixel

Jul. 25, 2009

0

didn't enjoy it but impressive absence of lag

Bullet Chaos

Jul. 21, 2009

0

never felt in the least bit challenged. never lost a life, skipped straight to the most powerful gun.

Snow Virus TD

Jul. 14, 2009

0

the people finding it hard probably haven't worked out how fusion works.