As a massive fan of the first one with over a dozen 99 brick towers... this is a terrible attempt to cash in off retards with terrible taste by forcing redundant meta. 2/5
This is VERY close to a perfect orbit======= ||R|||460,118,138,217,253,146,p,170,226,96,48,277,235,100,79,143,255,p,0,87,172,44,314,391,100,176,103,25,p,181,68,22,41,154,355,100,34,132,112,p,0,93,56,50|525.4|70.4|582|182||
1.28 mill endurance. needs some tower effects that make tower selection less trivial; a simple 1x tower 3 -> 2x tower 4->mass tower 6 leaves little to consider.
addictive, but i'd rather use a povray #while loop where I can use functions of t not just constants for speed (as well as line colour!), get a faster render and generally have a ton more customisation.
What's with the difficulties on the left? No, 1 is not a prime number. @gryphon I did L30 placing at top of central leftmost mine, then top of bottom 2.
i'm going to rate your game on what's there, thanks.
either way the only way someone would like this game is if they're a moron who can't see the road to success is mindless repetition of basic tactics that become available by level ~2-3.
the game really didn't need the addition of board rotation, in the original it already felt hardly worth thinking compared to just spamming and hoping.