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phooltk's Comments

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HRmageddon

Play HRmageddon

Jul. 07, 2009

Rating: -1

*uprates to counteract the people still butthurt over bible fight*

SuperSweeper

Play SuperSweeper

Jun. 30, 2009

Rating: 0

instead of rcl, lcl+hold a key. Prevent mines on initial click. Standardise a few scenarios for a challenge mode with levels, which will also allow people to compete for scores, or people aren't going to give this is second glance.

Ghost's revenge

Play Ghost's revenge

Jun. 29, 2009

Rating: 0

good difficulty and art, sometimes requires too precise clicking though.

vel.shock(a)

Play vel.shock(a)

Jun. 26, 2009

Rating: 0

Judging by the scoreboard more than half your game is just too hard to reach for most people! Personally I can't quite make it to the 40s. I can't use the game in a flash tournament easily either because of the grind/level aspect.

Friendly Fire: Blood and Gore

Play Friendly Fire: Blood and Gore

Jun. 25, 2009

Rating: 0

shuriken and pirate cannon are the best. shuriken will give you crap accuracy score tho while pirate will give you over 100%, at the cost of recoil.

Wrath of the Empire

Play Wrath of the Empire

Jun. 24, 2009

Rating: 0

legendary maniac message never goes away, and then not even a highscore at the end. nice.

Wrath of the Empire

Play Wrath of the Empire

Jun. 24, 2009

Rating: 0

snoozefest on insane and very repetitive.

vel.shock(a)

Play vel.shock(a)

Jun. 24, 2009

Rating: 0

takes a while getting started, could use an early introduction of an enemy type firing missiles on a short wavelength sinesoidal homing path or something with equivalent effect of preventing the most effect tactic being stopping+waiting>firing>dodge any remainder>repeat so you actually have to aim your deflections.

Teleporter 2

Play Teleporter 2

Jun. 23, 2009

Rating: 4

nice mechanic, rather boring levels.

Vector Effect

Play Vector Effect

Jun. 20, 2009

Rating: 0

people having trouble max spread and rapid. then get a couple in health and regen, latter can wait a bit as health is maxed on lvlup. additional defence vs offence is your call but ignore quick learner.

Vector Effect

Play Vector Effect

Jun. 20, 2009

Rating: 0

not that hard guys, 2.25 mill 2nd go and still took 4 bombs to the grave. should be 4/5, 2/5 mostly for no api or score submission, also not having firing to default on (make bomb left click except on pause with autopause on lost focus for example), mixed upgrade balance (xp is a joke with level capped at just 20, health and specials upgrades may be well balanced but after the all important firing upgrades little room left to play with).

Use Boxmen

Play Use Boxmen

Jun. 20, 2009

Rating: 0

great mechanic, shame difficulty tended to increase via performance rather than puzzle-solving. Developing the core mechanic with 2-3 further 'types' than leapfrog, reflect and run and opening level design to the community should make v2.5 a solid 5/5 game.

Cargo Bridge

Play Cargo Bridge

Jun. 11, 2009

Rating: 0

the randomness is frustrating.

Polygonal Fury

Play Polygonal Fury

Jun. 08, 2009

Rating: 0

an improvement would be requiring ctrl+click to use back and options

Favela Heroes (AKA Homeboy Heroes)

Play Favela Heroes (AKA Homeboy Heroes)

Jun. 03, 2009

Rating: 0

no speedup, complete guesswork as to relative use of units, unreliable clicking of upgrade, occasional bug of not being able to place anything on a new level.

Bug War

Play Bug War

Jun. 02, 2009

Rating: 0

The clicking is frustratingly unreliable.

Amberial Axis

Play Amberial Axis

Jun. 01, 2009

Rating: 0

Also shame about the imprecise graphics on the moving red blocks, it's a challenging game already without adding artificial difficulty through unecessarily ambiguous hitboxes.

Amberial Axis

Play Amberial Axis

Jun. 01, 2009

Rating: 0

Gameplay seems a lot more fun improvement and nice interface. But until the mute is expanded to sfx I won't be playing, or rating highly.

Brick Break

Play Brick Break

May. 29, 2009

Rating: 2

I'm at level 14 atm and I don't feel like the game's got significantly harder. A couple of extra blocks in the middle don't really change anything, maybe an extra colour or something..?

Slardar Defense [BETA]

Play Slardar Defense [BETA]

May. 28, 2009

Rating: 0

not great colouring, weapon balance seems lacking. Just a 'work out the build order' td clone.

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