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Heavy Weapons Guide

Play Heavy Weapons Guide

May. 27, 2009

Rating: 0

That's some _terrible_ weapons advice. Aside from that I hope splitting games in this way and clotting up the guides section doesn't become a trend, it feels cheap to say the least. Better version; get ricochet or arc spread or both for the short term then both then get energy missiles then skip all the way to big laser then get time slow, rail gun and the melee distance thing at about 150k. You might also want lightning.

Heavy Weapons

Play Heavy Weapons

May. 25, 2009

Rating: 0

I recommend energy homers, big laser, rail gun. Switching rail for slow time on the boss who circles.

Box Clever

Play Box Clever

May. 18, 2009

Rating: 0

memory leak or something? Lag is ridiculous after a few restarts.

Filler 2

Play Filler 2

May. 15, 2009

Rating: 0

peak? I think I meant to say, hitting boredom peak.

Filler 2

Play Filler 2

May. 15, 2009

Rating: 0

Like the first, the length of the game far outstrips the amount of time you can repeat essentially identical levels without peak... and yet it doesn't get significantly harder. Bit of a wasted opportunity to improve on the first in any real way.

Bunny Charm

Play Bunny Charm

May. 15, 2009

Rating: 0

gah, l37 challenge first go. The other difficulties must be piss?

GemCraft chapter 0

Play GemCraft chapter 0

May. 15, 2009

Rating: 0

Relax. The exclusive skills are basically useless. It's all about mana gain mastery, dual gem mastery and various shit like turbulence and recharge.

minim

Play minim

May. 14, 2009

Rating: 0

brilliant, scoring system is redundant however. Perhaps a random level option?

The Last Mech-Druid

Play The Last Mech-Druid

May. 13, 2009

Rating: 0

life form->entangle->shock form(first 4 upgrades) is imba.

The Last Mech-Druid

Play The Last Mech-Druid

May. 13, 2009

Rating: 0

The slippery slope of linking xp to performance in levels is superfluous, also don't like the ammo pickup mechanism on drops from enemies. More seriously though is the zoom forcing you to play mostly from the minimap, which isn't colour coded for different enemy types and wastes 90% of the screen.

Mindless RepliCat

Play Mindless RepliCat

May. 13, 2009

Rating: 0

replica meet time4cat... this is unecessarily forgiving and rewarding of caution.

One tough Pixel

Play One tough Pixel

May. 12, 2009

Rating: 0

And the default position in a game like this in terms of firing should be whatever you want to do most - i.e. default to fire on, hold mouse to not fire or lmb toggles firing on/off.

One tough Pixel

Play One tough Pixel

May. 12, 2009

Rating: 0

Rather easy, could have borrowed a bit more heavily from everyday shooter (I believe that's the main inspiration, no?). Needs API, another enemy type, an ending! Other than congratulations... now start again but with a ridiculous amount of lives. A solid base to work on for a great game though, smooth and bugless despite high activity.

Spewer

Play Spewer

May. 12, 2009

Rating: 0

Most of the levels up to bonus feel kinda fillerish, hoping a map pack of meat boy 2 fiendishness is on the way to do those physics true justice.

Gimball

Play Gimball

May. 05, 2009

Rating: 0

poor interface

Crush the Castle

Play Crush the Castle

May. 04, 2009

Rating: 0

Well, that was easy. Better scoring system please? (total shots or total damage, see castle clout)

Crush the Castle

Play Crush the Castle

May. 04, 2009

Rating: 0

More forgiving than most of these but less predictable physics and lacking a scoring system.

Neon Maze

Play Neon Maze

Apr. 30, 2009

Rating: 0

Well, someone's clearly played ninjah. That game uses the concepts a lot better.

Music Catch 2

Play Music Catch 2

Apr. 28, 2009

Rating: 0

'You have another web page... emitting sound... close [it].' no shit, maybe I'm planning on getting these trivial badges while listening to music I go out of the way to listen to? Damn this game is overrated.

Death Vegas

Play Death Vegas

Apr. 27, 2009

Rating: 0

imournhim, I believe what you're looking for is the difficulty setting. Anything below 7 can be considered training mode.

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