First boss, encountered a bug, I think. The level was constructed with no way to access the exit unless you had the flying power-up and sticky bombs (if such a power-up exists). I understand this is a rogue like, but something doesn't feel quite right when the RNG screws you over and prevents you completing the second "level" simply because the RNG didn't give you anything you needed to complete that level.
The only way to prevent access to the exit on a boss battle is if you blew up the ground around the exit to such an extent that you could no longer climb high enough to reach it.
Could be a lot better. And by a lot better, I mean get rid of the horrendous lag and it would be 5/5. If the players need to run top of the line machines to play a flash game or refresh their page every 5 minutes or close their browser and reopen it every 5 minutes in order to get it to respond to inputs, there is a problem. Same problem with Dangerous Adventure.
Why is it you only find out what the stats are after you invest into your starting stats? Had I known Dexterity was blocking, I would not have invested as much as I did into dexterity.
Good lord does this game ever slow down in a hurry. When you need to close out of your browser every 1-2 dungeons because it is so slow, there is a problem.
Something that absolutely needs to be fixed is the crapshoot that is grabbing onto ledges. I have no idea how it works and it seems to be determined by an RNG. 10 times out of 20 I cannot grab a ledge. I even tried it with the same ledge 20 times.
7 hours later with 5 maxed lawnmowers. A grand total of $3,000,000.00. Seriously, there is a problem with the game. It seems to work for some people but other people have nothing but problems.
I love the series, but I do have one gripe with this game. You took away the ability to construct your own "deck". A am suffering loss after loss on easy mode thanks to me getting a torrent of bad cards. When the only "monster" cards you have are elementals, it gets pretty hard to survive a couple of turns.
The only way to prevent access to the exit on a boss battle is if you blew up the ground around the exit to such an extent that you could no longer climb high enough to reach it.