Retarded AI. Slow bullets + retarded AI don't give me a sense of tactical planning - they give me a sense of having to work with inadequate tools - something that I have enough of in my daily life. 2/5.
Hah! Thanks for the feedback, now that the games jam is finished i'll be working on making the game more playable and interesting. The turret aiming issues are something i'll be fixing asap but didn't have time to work on over the games jam this was created for. Thanks for the feedback. How would you like the AI to behave? Thanks again, you're feedback is so very much appreciated and i will rectify the issues asap!
Bug 1: The notification for cargo full seems to appear at 87% cargo hold fillage instead of 100% or so.
Bug 2: The game does not recognize I'm already at full "drill" (Hull strength) and still asks me whether I want to repair it for $1.
Bug 3: I can keep moving if I am flying and open up a shop.
Bug 4: Left wall seems to be not there...
Bug 2 is not a bug, it is intentional so even the smallest damage point costs something but I will try balancing that.
Bug 3 is something new....
Bug 4 is something new too.
Edit: I can't replicate the 3rd bug.
Edit: I will try to look into bug 1, probably some math operation I forgot to change, because the HUD bar works fine.
Edit: Left wall seems to be there for me.
Very cool game already... Still playing. I see "Upgrades system made in 1 day" and only 4 types of ores... Please keep working on this as I love this type of game! If you need help with art (2D) or coding then ask me for help cause I really love games like this.
Hawksawz - "Wow, money hungry much?"
You can get diamonds whilst playing. For 49 kreds you can unlock all chars if you get the other 200 diamonds by playing. Seeing how you get diamonds for every map you complete... You can unlock all chars with 49 kreds and you can free yourself from any limitations what so ever for 99 kreds.
Most other games start at $5 (50 kreds) for 50-100 of their "diamonds", of which you have to spend 6 or so for every hour you'd like to speed your buildings up (or worse).
Lock = distance 0
Sync = 2 lanes same distance
Pin = distance 1
Lock 1 lane whilst 2 lanes are synced to win.
Force your opponent to sync or lock an unsynced 2 lane to win.
Retreating is not a move (your enemy will simply move with you).
The following combinations lose with a pin (if it's your move): 1-x, any syncs, 2-3, 4-5.
2-3 (2-2 or 2-1 and enemy locks a synced 1 or 2)
4-5 (3-4, 2-3)
At the end, when you get all the upgrades, the game all of a sudden shifts from decently hard to so easy that it's ridiculous. 2/5 for being actually playable, but that's all you get.
Yeah i seemed to have overlooked a few numbers in the first build. Thanks for replaying, i hope you enjoyed it!