What is with the mentally handicapped balancing? Why do 160 dollars worth of potions create a potion that's worth 80? Why on earth wouldn't I just sell the ingredients? Most of this games balancing and ratios seem to have just been made up without any thought. Cause why think about it?
Not challenging, not relaxing(shit controls, don't blame webGL you could have just designed the controls to work differently, have the sight to see whats bad and the vision to make it better) not worth my time.. yet.
So knowing that the other contestants scale with me, what point is there to progressing in this game about progress? There's nothing to unlock or do except get achievements. Even those are easy to get if not grindy.
Yeah, it was a pretty awkward design decision because I did not have much time before the deadline. I plan to revise the concept quite heavily in the "final" version of the game.
your games broken, kittens starving to death because I can't produce any catnip. Why? I don't know, my value wont go above 0 with 16 farms and when I try to gather catnip it doesnt do anything.
First raid is the only relevant raid, getting as much dps in as possible increases your tankiness 100 fold more than fire damage reduction and extra hp. Hard damage = fast fights and that's so much better than being mildly tankier.
I understand not wanting to allow inventory stacking as a way to limit how much we can carry, but can we at least get an organize button that puts all my green brown and tiger scrolls next to each other? It's pretty inconsequential but it's still a thing I'd like to see eventually.
Oh no, there will be inventory stacking don't worry! In fact it will probably be added tomorrow. I'm still concerned about people going afk farming for a week and then beating every raid with mass spamming of items, but cooldown balancing will probably fix that.
Was the store always in my base? I never go back to my base map, perhaps you should put a pop up or something and let us know when we unlock something as incredibly vitally important as a store.
Dev says, if you really want good items go raiding! Raiding failed literally every try with up to full lvl 15's... Guess a day wasted farming for levels wasn't enough to get me started.
Raider targeting needs improvement, it'd be nice if we could tell specific raiders to go heal instead of calling literally everyone in and out at the same time. Drops are far too infrequent so far, but I'm not that far in yet.
I don't remember what the track names are, they are all copyright free, when i got them i renamed them to Track 1 etc.. I wanted it to feel more like a mix tape then anything :D
yeah, still working that out. cuz if you have say 10 "door makers", they will crank through all your planks and you can't gather enough planks to make other wood stuff.
Fixed in version 5.1