It's a visually well crafted game and has a nice technical aspect to it, but, playability-wise.....not for me. The grind of hitting an enemy and then perfunctorily running away from it just sounds like too much time invested. It gets boring. And what the hell is up with these pain in the a$$ flying objects that I'm suppose to jump and hit. Really, guys? Rating: 2/5
Obviously, this and the original Kingdom Rush games are some of the coolest tower defense released to the public for free. Unfortunately, the new Kingdom Rush Origins will NOT be released for PC. Only on mobile. Very unfortunate. Let's hope Incursion doesn't follow IronHide's lead. = (
All launch games are predicated on chance and spontaneity. Unfortunately, this game, although impressive looking, misses the mark on both of these characteristics. The upgrades barely help you progress and are difficult to utilize while you deal with a rapidly spiraling hamburger. The "upgrades" are almost a downgrade compared to past Madburgers. Also the burger builder is a cool idea and completely pointless in execution. Sorry, guys.
Dear god, the lag!! I'm usually a huge fan of these types of games (300 Miles To Pigsland, for example), but I'm was wondering how such a broken game could be recommended for getting badges and achievements. The concept is great but the execution was lacking to the point of "meh, I'll skip this one"-status. Oh, and the weapons are....um...I'm not sure WHAT they're even in the game for. They're useless even before the half-way point of the game. 2/5.
Ummm....is it just me, or was this game introduced on Kongregate a long while ago, before Incursion: Artifact?...before King's League? I see that the groveling for my money is still intact along with the horribly movement response and garbage hit detection. Thank god. I missed it dearly.
Rocket crew: "Um...Houston, we are now entering the Earth's troposphere. There is floating money everywhere in we're up to $1545 during the launch. Yay!"
Ground control employee: "I can't believe I took this job for a sh*tty $13.50 an hour."
Guys....REALLY? Among the chorus of complaints about game lag (and it's indeed BAD) and lack of keyboard control, you chose THIS game as an achievement game? A good game such as Zumbi Blocks or Curl Up and Fly warranted achievements. This game is too broke to even try.
It's a fun game (although pretty 'grind-y') but, aside from the lag, I'm also not understanding the effects of weapons/armor/speed configuration of each cat. Why does putting a Rorschach mask on one cat decrease his fighting power. There are no indicators that you'll lose attributes by gaining others. It's a decent game but kind of "meh-yow". (thank you. thank you. don't forget to tip your waitress before you leave, people)
I decided to upgrade the visuals of the enemies ships first to give the game a "scrappy, valiant underdog vs. evil, state-of-the-art, nemesis horde".....except the horde look like they're just passing through and I'm rudely shooting the crap out of them.
This game has decent potential...but, the advantage to the enemy borders on obnoxious. The abilities you obtain are hardly "abilities" and are vague in purpose. The design of design of the game is cool but it's nothing more than "Duck Life 4" with monsters......a pure grind.
Fun game and addictive as hell....but, why it was giving up on is a complete mystery to me. This is the type of game just begging to be updated. (The only criticism I have is that it is "one button function" only..I can't back off from zombies and fire at the same time. Should have been updated.) 5/5
Wow! Just..wow! After over a year absence from this game and the frequent playing of the latest Feed Us: Lost Island...such HUGE progress in the Feed Us series! The improvements from Feed Us 2 to the later games is in leaps and bounds. First, the lag in this game is mind-blowing! Holy cow, it's almost unplayable! Sooo jumpy and erratic. Also, the controls (a frequent problem in the series) became a bit more tolerable as the series went on. The word "control" for this game is pure irony. It improved waaay more later on. A great concept, but on 2/5 from me. Feed Us improved greatly as each game came out in the series.
I've acknowledged some awesome alterations, such as easily passing through the speed gates without getting caught, but, HOLY sh**!...the amount of grinding and crowding of objects is insane!
"Get 10 gifts"....uh, sure, if you guys don't mind getting rid of the massive pile of helicopter, storm clouds, zeppelins and UFOs in my way!
This is a nice looking launch game, but I think a lot of the comments are shying away from being too critical..so I'll take the hit. If there is a sequel to this game, you guys NEED NEED NEED(!) to allow the camera to "scan" out so we can see what's coming. Too many unseen obstruction and pretty ineffective upgrades. I've upgraded everything and I'll I'm doing now is accumulating useless 'bananas'. Sorry guys. 2/5.
Such naughty language for the 15th century. It reminds me of Emperor Xerxes I when he saw the 300 Spartans at the battle of Thermopylae..."Holy sh&t!! There's only three hundred of them?! This with be a walk in the f!ckin' park!"
Feed Us has always been a fun series in concept. A free-for-all bloodletting for the person playing it...but JE$US CHR!ST, GUYS! The control scheme....I'm still speechless. I point to one direction and my piranha jumps to the opposite side. People "float" through islands. My fish bounces uncontrollably against walls, boats, islands..you name it. This game is more of a hot mess than ever before.
Effort-4/5. Actual gameplay-2/5.
I like this game, but, shouldn't a game called "American Racing" consist of just THAT...racing? Whenever I've caught the Daytona 500, I rarely see cars punching through long lines of boxes. Keep it strictly "racing" with more tracks, less slalom, guys.