just a couple things, the color palette is a little bright for my liking, i think it'd work out better if your weapon/boots/charm had the same color for equipped vs crafting. and i think a few more borders would help a bit too. I like the game as a whole, so far though. Not too much weight on clicking to gain levels, but it helps throughout so far. Looking forward to your updates =)
so.... game is too easy after you get some crystals... i don't even feel like i need to reset and i've only put in 30 minutes and 1 reset so far... income is roughly 20.00^8 per second and increasing drastically... i like the idea but it's so damn easy...
just a couple bugs i've found. swapping between screens removes seeds, and flowers that are recently planted. also swapping between screens delays seed spawn time.
well i realized i'm a stupid player, found a lot of the features i was looking for. giving you 4/5 cuz i'm not far enough in to see what would give it 5 yet. great job dude. i revoke my previous comment.
would like to have a drop down menu for items... mining/forging menus and such. i like the quest system, it makes the game more manageable and less of a grind simulator. could also use a "send all to shop" button for those times when you have a bunch of stuff sitting there waiting to get moved cuz you're on a timely part of a quest. I REALLY approve of this sequel.
well, i have the latest flash "You have Flash player 16.0.0 installed." and downloaded the latest unity player (now i guess i have the ability to make games with unity...) but i still get the white screen. firefox is updated, chrome didn't work and IE doesn't work... hope you can figure out the issue, Truefire...
Hey, we think we've fixed this problem, let me know if it persists. Make sure you're running Flash Player 11.2 or later too. (You can check at http://www.codegeek.net/services/resources/flash-player-test-page/ )
further, adding on to my last post, manual mining income is increased by your mining efficiency as well, it also increases the speed at which your auto-mine timer counts down.
in case anyone was wondering, or hadn't figured it out yet... mining efficiency is increased by how many mines you have on the planet, and increases the speed at which income is collected from each planet, individually. I imagine dust on reset is earned after all the planets are unlocked, or after you reach a total income thresh hold. when you manually mine, it increases the speed at which you gain artifacts, and gives you a random chance to get a different type of "ore" each of which has a selling price (sold automatically). If I figure out more, I'll be glad to share.
Thank you and I may add some options for that. :)