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Swarm Simulator

Play Swarm Simulator

Mar. 09, 2015

Rating: 6

Can we get an option to restart with 1 or n of our top line from the Meat Category (Queen, Nest, Greater Queen, Hive, ... whatever). Even if it was 2/3 rds of the Mutagen creation from a reset it would be worth it to watch the resulting production cascade.

Big Dig:Treasure Clickers

Play Big Dig:Treasure Clickers

Feb. 27, 2015

Rating: 3

Are the other fields not open yet? They have a cost, but not way to pay it? and I am already in BC.

Big Dig:Treasure Clickers

Play Big Dig:Treasure Clickers

Feb. 23, 2015

Rating: 0

am I missing somehting obvious, I have 600,000 money and only 640 levels left to dig and I can't get to the other dig sites.

Idling to Rule the Gods

Play Idling to Rule the Gods

Oct. 24, 2014

Rating: 2

Can resources be deducted when you start building something not when you end it, (with the option to cancel and be refunded) having work on something cancel every time something new finishes... getting repetitive.

Aviator

Play Aviator

Sep. 16, 2014

Rating: 7

Good game, but you really need to reduce the number of clicks to do everything. *UI adage: Omit Needless Clicks* The only way to get flight certs is 5 clicks (Dep, box, ok, box, leave). can be replaced by 1 or 0 (city screen pop up off to the side shows you the gift, vanishes when you click to enter a building) Multi-city stops: When you click on a distant city option to just add up the gas cost for all the jumps and make those jumps one after another (final summary screen shows additional people/goods on route and or packages from Mr.Misteroso [Empty slots while passing by a town are auto-loaded]) If there is a workshop in the city allow us to add/remove chairs as needed for cargo/people. Non-rng way to get flight certs, like 2-3 per plane purchases, even levels, every $30k spent on fuel. Also, not being able to move money between continents is immersion breaking. Keep the plane/level limit, but allow free flowing money. If anybody plays past Africa it's for the story.

Idle Blacksmith

Play Idle Blacksmith

Sep. 04, 2014

Rating: 0

Darn, reloaded my game 35 minutes too late, that quick sell abuse was looking nice and tempting.

Idle Blacksmith

Play Idle Blacksmith

Sep. 03, 2014

Rating: 0

Thank you for implementing the sell progress, clicks per sell and the like. I realized I had been playing it wrong, the very cheap sells make the most money, as long as you have a production chain to keep up. I had been trying to get my production chain slow enough to keep my 'very expensive' priced sales with no downtime. my bad.

Idle Blacksmith

Play Idle Blacksmith

Sep. 02, 2014

Rating: 23

It's great to have the 'power' of the auto and clicks. But we need the 'power needed' for each thing we're building or the numbers don't mean anything. Please add the target number for each item and type so we can make meaningful decisions. Good game.

Developer response from mrcaboom

You can now hover your mouse on the progress bars to see the power needed for each thing.

Tiny Dice Dungeon

Play Tiny Dice Dungeon

Aug. 30, 2014

Rating: 0

Given that the only way to get uncut dice in game is chests, and that you get too tired to loot chests after approx. 20 minutes, and you need uncut or dice pieces to meaningfully advance .... this game is strongly discouraging people from getting into it. Game is very very good, but desperately needs: Bigger font on monster health, and some non RNG god way of generating at least one dice piece on average every 5 minutes or so, and an uncut shard once in every 20.

HD Xyth

Play HD Xyth

Aug. 14, 2014

Rating: 1

What does being cloaked do?

Clicker Heroes

Play Clicker Heroes

Aug. 14, 2014

Rating: 10

14549 bug. If you get that number levels(or more) on any hero . . . NAN gold and badness.

HD Xyth

Play HD Xyth

Jul. 30, 2014

Rating: 2

Not a huge fan of the fact that powerup's are not preserved between campaigns even on the same species line. Still a 5/5 game, but just for the sense of progress I would have appreciated the campaign powerups being preserved . . . Sure you'd become godlike by the time you finished all the campaigns . . . but how is that a bad thing?

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 25, 2014

Rating: 15

Can we get a 'turn off manager' option? Mostly so we can measure what (if any-in most cases almost none) effect a given company is having on our total income.

Idle Empire 2

Play Idle Empire 2

Jul. 24, 2014

Rating: 5

No more ultimate upgrades: level 169 of 500.... this is going to take a while. NEED a geometric upgrade system to match the geometric increase in needed EXP. (or a linear EXP level system)

Idle Empire 2

Play Idle Empire 2

Jul. 21, 2014

Rating: 41

Ok so, Location: Strange Galaxy: 1: the quest says play 5 hours: but I am past 9 days at this point so... Problem: Arithmetic vs Geometric progression: Current * % of 5000. Take a: +50% bonus. Implemented as current_bonus += 50% Such an increase amounts to a 1% increase in the current rate of growth. It seams it should read: current_bonus *= (50%+100%) which is a exponential or geometric increase, and would actually increase the current rate of growth by 50% as advertized. Consider the new version with the "Ultimate Click Eater" Mine is level 70. When I upgrade it I will get an increase of 1.42% or almost too small to be bothered. To get players to level 500 (the highest in the achievement section) you'll have to add dozens or hundreds of 'ultimate something eaters' each with independent multipliers . . . or make just one genuinely geometric multiplier that scales ~ the same rate as the experience between levels does.

Rat Clicker

Play Rat Clicker

Jul. 06, 2014

Rating: 0

When are orc's and Golumns useful, When I mentally do the math they can't break even. What calculation am I doing wrong?

AdVenture Capitalist

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Jul. 05, 2014

Rating: 4

Can we get graphs. In log-lin scale. because the numbers get so big so quickly.

AdVenture Capitalist

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Jun. 26, 2014

Rating: -3

Ummm.... I just experienced a forced reset... which I am not enjoying.

Developer response from HyperHippoGames

Messaged you!

AdVenture Capitalist

Play AdVenture Capitalist

Jun. 25, 2014

Rating: 1

As funny as Sextillion is, can we get a toggle to turn the numbers into sensible Scientific Notation "10^15" or whatever Sextillion works out to be, because I have no idea anymore.

AdVenture Capitalist

Play AdVenture Capitalist

Jun. 21, 2014

Rating: -3

The price Inversion starts at 268 with Bank being more $$ then Oil Film Beats Bank at 270 Hokey at 273 Shrimp at 275 Dounut at 277 or 278 (my bad) Pizza at 280 Soap at 283 and lastly Paper at 285. Lemonaid never does. (Or I've not made it) How hard would it be to have all of them cost the same amount at some fixed number, so they all meet up. say at 275. That would just be cool, everything costs the same for one upgrade. then inverted.

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