Can we get an option to restart with 1 or n of our top line from the Meat Category (Queen, Nest, Greater Queen, Hive, ... whatever). Even if it was 2/3 rds of the Mutagen creation from a reset it would be worth it to watch the resulting production cascade.
Can resources be deducted when you start building something not when you end it, (with the option to cancel and be refunded) having work on something cancel every time something new finishes... getting repetitive.
Good game, but you really need to reduce the number of clicks to do everything. *UI adage: Omit Needless Clicks*
The only way to get flight certs is 5 clicks (Dep, box, ok, box, leave). can be replaced by 1 or 0 (city screen pop up off to the side shows you the gift, vanishes when you click to enter a building)
Multi-city stops: When you click on a distant city option to just add up the gas cost for all the jumps and make those jumps one after another (final summary screen shows additional people/goods on route and or packages from Mr.Misteroso [Empty slots while passing by a town are auto-loaded])
If there is a workshop in the city allow us to add/remove chairs as needed for cargo/people.
Non-rng way to get flight certs, like 2-3 per plane purchases, even levels, every $30k spent on fuel.
Also, not being able to move money between continents is immersion breaking. Keep the plane/level limit, but allow free flowing money. If anybody plays past Africa it's for the story.
Thank you for implementing the sell progress, clicks per sell and the like.
I realized I had been playing it wrong, the very cheap sells make the most money, as long as you have a production chain to keep up. I had been trying to get my production chain slow enough to keep my 'very expensive' priced sales with no downtime. my bad.
It's great to have the 'power' of the auto and clicks. But we need the 'power needed' for each thing we're building or the numbers don't mean anything. Please add the target number for each item and type so we can make meaningful decisions. Good game.
Given that the only way to get uncut dice in game is chests, and that you get too tired to loot chests after approx. 20 minutes, and you need uncut or dice pieces to meaningfully advance .... this game is strongly discouraging people from getting into it.
Game is very very good, but desperately needs: Bigger font on monster health, and some non RNG god way of generating at least one dice piece on average every 5 minutes or so, and an uncut shard once in every 20.
Not a huge fan of the fact that powerup's are not preserved between campaigns even on the same species line. Still a 5/5 game, but just for the sense of progress I would have appreciated the campaign powerups being preserved . . . Sure you'd become godlike by the time you finished all the campaigns . . . but how is that a bad thing?
Can we get a 'turn off manager' option? Mostly so we can measure what (if any-in most cases almost none) effect a given company is having on our total income.
No more ultimate upgrades: level 169 of 500.... this is going to take a while. NEED a geometric upgrade system to match the geometric increase in needed EXP. (or a linear EXP level system)
Ok so, Location: Strange Galaxy:
1: the quest says play 5 hours: but I am past 9 days at this point so...
Problem: Arithmetic vs Geometric progression: Current * % of 5000.
Take a: +50% bonus. Implemented as
current_bonus += 50%
Such an increase amounts to a 1% increase in the current rate of growth.
It seams it should read:
current_bonus *= (50%+100%) which is a exponential or geometric increase, and would actually increase the current rate of growth by 50% as advertized.
Consider the new version with the "Ultimate Click Eater"
Mine is level 70. When I upgrade it I will get an increase of 1.42% or almost too small to be bothered.
To get players to level 500 (the highest in the achievement section) you'll have to add dozens or hundreds of 'ultimate something eaters' each with independent multipliers . . . or make just one genuinely geometric multiplier that scales ~ the same rate as the experience between levels does.
As funny as Sextillion is, can we get a toggle to turn the numbers into sensible Scientific Notation "10^15" or whatever Sextillion works out to be, because I have no idea anymore.
The price Inversion starts at 268 with Bank being more $$ then Oil
Film Beats Bank at 270
Hokey at 273
Shrimp at 275
Dounut at 277 or 278 (my bad)
Pizza at 280
Soap at 283
and lastly Paper at 285.
Lemonaid never does. (Or I've not made it)
How hard would it be to have all of them cost the same amount at some fixed number, so they all meet up. say at 275. That would just be cool, everything costs the same for one upgrade. then inverted.
You can now hover your mouse on the progress bars to see the power needed for each thing.