Louis remains at Lvl.99 for the first 4/5 stages and is not targetted by enemies, then on the ZPCI stage, he suddenly becomes the initated target, becomes Lvl.0, has 1 hitpoint and will take 4-8 damage from the shot from the ZPCI Medic. Interesting! :)
I would advise that you get the carrier over the heavy cruiser, or you will miss out on many strike craft opportunities. You probably want to use the stealth ship as a submarine, unstealthing just to fire the three torpedoes (Assuming you retrieved the Appolyon Heavy Torpedoes) before going back into cloak. The game is fantastic. The graphics are crisp, the concept is there, and the execution is perfect. It reminds me of Battlestar Galactica, where all the strike craft contribute to a big battle. My only complaint is that there wasn't a real strategic value in the fleet management. The devices were few and there rarely was reason to forbid engagement for any ship. The biggest setback, though, was the fact you couldn't customize your ship. I would have greatly preferred to swap over a bunch of twin 145mm cannons from the Darkstar to my Scott Smith. It's great to hear you intend to add this to the sequel, though. All in all, the advantages overrule the disadvantages, I give it a 5/5.
This game is GOOD. I won't go beyond that, but the basic gameplay mechanics are good. They need some refinement in terms of detail, perhaps. But you top priority is to probably make it UNIQUE compared to other games, for this one lacks originality, just like many other 3D combat simulators. So far, so good. I'm IMPRESSED at the level variety despite the disencouraging main menu, as well as how everything is "pure" - Unscripted, fun, and there are no "useless allies" such as in other games. I love the Massed Assault, by the way. To players, try sticking to one friendly fighter and act as his wingman, it's really fun! :D Great game, 5/5.
The comment that is five comments below mine is in chinese. The person basically wants to say that "This game is fun, with some changes it could be better!", and I second that. But the immature community at hand makes the multiplayer intolerable. :( It's a pity.
It's beauty lies in it's simplicity. It doesn't have the best graphics, but it concentrates on the more needed variety of weapons, which is very understanding on Rokawar :D For that it deserves a 5/5.
And did we forget those painfully slow (Yet frightening) boss fights against those huge 40-life monsters that have 10 wheels and 3 turrets and scare the shit outta my tanks? GO FLAMETHROWER TANK! (Pew pew)
FlaSh trickshot clan is recruiting at the moment. Check the forums and leave a comment back there! No requirements at all, except one thing - Having some skill doing some spins with that AWP! Come on, join FlaSh now! :) Thanks and have a nice day.
@TurkeyPie, you're absolutely wrong. JuiceTin has been making Strike Force Heroes 2 and it's been recently finished, so Juice will probably be taking some time off and begin on Raze 3 soon. Lots of love for Raze and SFH everybody! + this so nobody decides to give up on Juice! (Addison might be joining in the fun too!)
What makes Colony a fantastic game? 1. Good music. 2.
nice detail in graphics. 3. Strategy and tactics 4. Fast-paced RTS. It's a fantastic game - Really.
And i pretty much destroyed the entire airfleet of the citizens in this country. My record was 52 downed aircraft in a single flight. My average being about 15. Take 15 x 150 flights and you get... A ton of dead people.
You're using a multi-million dollar (or possibly a cheapo rocket, judging from the performance) rocket to collect info from a $10 weather balloon? Sounds good.