Okay, who had the brilliant idea of making the nerd be near floor when you change screens regardless of where it was before the transition and why is he not fired yet?
"Sir, I'm sorry, but I don't think I'm entitled to fight bugs that can chew down an helicopter.
- What the hell you're talking about son? You go out there and throw'em some reloadable knifes, alright."
I only have one complaint on this (and I'm not sure if it's just with me), that this game faces the problem of others with objective/achievement systems face too. Suppose you're on a good roll, and you're on lvl 1, and manage to get, let's say, 100k points. Why do you need to do that again for lvl 2 and 3? I've proven I've done it. A variable to save your highscore at something could be really easy. It feels frustrating when you level up after a really good run and you have an objective you just beat.
It's a great game tho. 4/5
This could actually turn out to be a big thrill! I hope this gets like, REALLY LONG. I wouldn't mind playing it. Really? Maybe, that's even sellable material.
Tips for anyone having problems: Building a plain giant mass of land is the way to go in every level. The more you do it, the more you can build, and consequently increase population. After the Tidal Wave is unlocked, always build your land at least 2 squares above every other tribe, and mana charge until you can wash everyone out of their islands. Doing this, it's an easy to get hard badge
Sorry, I really liked the Enigmata series, but I can't help but to find the controls on this too hard for a pleasurable play. I take too much damage while managing my units, which are already hard to move around.
Wow. I started the game thinking: "I don't really think I know where I'm going"
Then I ended the game, and I was: "I'm not really sure how I made this far"
lol. I think it's safe to assume I've never been this lost in a game before.
Kat had problems, then met Jack. They both had problems. He was a good friend. It was mutual. Perfect. But there're 2 turns. He turned to drugs. She, to help. He was self medicated, trapped in his meadow. One day he saw Kat there. Unlike her, he would cheat to stay there. He couldn't stand Kat leaving his meadow. She moved on, got better. She not only left, she tried to help him out. He couldn't bear it. Thurs, maybe Friday, he had an overdose. He was too high to recall. Took a turn on the street, watched from the distance. Came and stopped her from taking his meadow. He woke up, didn't exactly recall how, but he had something to do with the death of his true meadow.
He couldn't tell any1 what he did, because he couldn't remember; but like the poem; he was taken out of his situations, placed in his heaven, with only TCOHimself.
His last deed was her last will, her garden pretty. What a better thing to put then the prettiest thing you had in it?
Thanks for the feedback. We're thinking about this problem and how to solve it. In the future, we may make each objective seem more fresh and unique.