The game is awesome. Just like the very first one, and I really enjoyed playing. I have a small suggestion that might help, even tho it's not that much: So, this thing is basically supposed to eat everything, right? So what if it was slowly eating the floor/grass beneath it? Make a little 'footprint' that follows it and gets bigger as the goo does, too. It would help a little seeing where you've been before, what you ate and in which size. I think it could help players avoid passing the same areas twice while not having the right size to eat something there.
The hard badge is pretty easy:
Give priority to armors, mainly when in low health and when you have elixirs, they will recover your life, and try to double buy weapons at the same price when you have the chance. In the very beggining the gold voucher is pretty useful, as it multiplies your gold. When nearing day 20, try to have one of those Sword Items (forgot name). They'll deal absurd damage, and you'll probably finish the dragon in one go.
This game was pretty good, and the fact that the multiplyier in the end keeps going is great for those who like to score. 4.5/5 :D
This is, by far, GOOD STUFF. Needs little improvents here and there, like more story behind it, and, if you ask me, 4 more angles of camera. I know it would be aggressive, but I find only the diagonals kinda bad to see the stage as something whole.
Pretty sure this has been said before, but easiest hard badge ever. Tho, I can't do this in one sit, because I can get very motion sick from this kind of 3d :/ Still a good game tho.
The game is great, like the first one. Nothing against it, but I did find it a bit boring, even tho the weapons system amuses me. Oh, yeah, also, the coconut should be a throwing weapon, too.