FYI - I had a level (Chick with egg shell on head) in which two differences were very close together. I wasn't able to select second difference. Kept getting a "miss" penalty.
I can't even make a half revolution. Good thing I'm not God...the solar system wouldn't last a day. I agree with others...false collision detection. I think it happens when I move the cursor quickly and/or when I reach top or bottom center screen.
Great game idea! Just needs a bit of adjusting.
I love this game...but I can't even beat the first level in hard mode. I recently switched to a wireless mouse...are they less sensitive with fast movement? Could it be that the mouse is the issue instead of ME???
I loved the graphics, music, storyline, characters, etc... Great work! The game was fun to play but I found it a bit upsetting watching those cute fluffy sheep turn to splatters of blood when I shot them. I'd prefer it if they turned to bundles of wool or something.
I really like this game...except for one thing...you are automatically moved to the next level before all possible matches are complete. It frustrates me to plan ahead so carefully only to find out it doesn't really matter. I think players should be awarded bonus points for leaving minimal circles at the end of a level.
More specific idea...It would be great if you could click on a turret, press "U" to upgrade and simply click the turret again to make the upgrade screen go away.
I like the game a lot but there is one feature that would be handy...if it's already there and I just didn't notice...sorry. It's hard to upgrade during battle because the upgrade screen stays up until you click the "X" or hit "esc". It would be nice if there were a faster way to make the screen disappear.
Also, I like the music but it'd would add to the game if there were explosion noises in the forefront of the sound...not important, but a fun idea.
I've played online crossword puzzle before...this one is not very playable. The numbering is totally messed up...and at times makes me wonder if clue numbers match grid numbers. The font is pretty small. The "checker" is no help at all as it only checks once the entire grid is filled.
I like this game...just the way it is. I come back to it often when I feel like playing a relaxing game...especially late at night. It would be nice if the game kept track of individual high scores though.
I think this game needs to have an interaction component to it so the player does more than click just one bubble and then watch to see what happens. I also think it would be great if the big purple bubbles appeared a bit longer for every tiny green bubble that made contact with it...or something. It seems like the purple bubbles don't stick around quite long enough sometimes. Maybe I'm wrong. Just an idea.