the gun naturally wants to land on its topside pointing you in the opposite direction you generally want to go. you have rare windows in the momentum and will usuially land facing the wrong direction.
All in all, kinda meh.
I've had 6 breeders running for hours with tier 9 clovers and haven't had a sing;e mutation. Science is slooooooowly creeping up to the point where I can hopefully upgrade something to get a mutation.
I didn't think the tutorial was too long. In fact, I appreciate it when games like this take the time to show you the ins and outs, rather than throw you in cold.
My tip: As near as I can tell, there's no weapon system better than any other. Avoid going all energy weapons, as it's a real drain with a shield booster, which you should be using once you get a 4 slot ship. Here's my recommended combat loadout in priority order: Laser, missile, projectile, shield booster, laser, missile, projectile. Obviously you need to go with a lighter loadout for mining, however I never use more than two drills and you can sub out any two weapons you want (try to make them different from each other, though). The other advantage to this method is that you have a staggering rate of fire, rather than firing everything every X seconds.
Level 33 is super fussy Using the walkthrough, and lining up the bombs exactly, I've made more than a dozen attempts and haven't even come close to getting it.
I think there's something up with the asteroids. I intentional went out to mine Gradeon, but found Adamyte in my cargo. Also, while it (AFAIK) shows up properly on the target list, on the main screen sometimes the ores are mislabeled. Still a great game, though, and I really like the music, too.
Thank you for your recommendation. I was also considering myself to implement this change in the next release.