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One Trick Mage

Play One Trick Mage

Oct. 04, 2018

Rating: 0

I tried all keys. none activated teleport

Stop the Darkness

Play Stop the Darkness

Oct. 02, 2018

Rating: -3

the new tiles seem to be: docks 2, mainport, wooden city, magical city, magical port village,

Logic Odyssey

Play Logic Odyssey

Jan. 08, 2017

Rating: 1

BUG: The clear circuit button doesn't restart the success checker. I won the flip flop level by wiring it all together and hitting clear circuit.

Developer response from Warstrider

Whoops, that's clearly not right. Thanks, I'll see about getting a fix in. I'm out of town for the next week so it may be a bit delayed.

Ghost Hacker 2

Play Ghost Hacker 2

Jan. 18, 2014

Rating: 4

Ghosts are really the opposite of Gravitons. While Gravitons pull shots to them even when outside of a towers range, Ghost cannot be targeted even when they are within the towers range. I think that the symmetry would be more compelling if ghosts could be targeted when they were closer than half a tile to the tower. This wouldn't effect the balance much but it would make ghosts more nuanced and interesting than "can't be targeted without a scanner".

Minerals Beta

Play Minerals Beta

Jan. 17, 2014

Rating: 1

even after reading the comments your instructions are insufficient.

Garden of War

Play Garden of War

Nov. 07, 2012

Rating: 0

I made a level called surg about a week ago, about 20 people played it, it got rated 5/5 so then it disappeared from the new maps and was put in the list of top rated maps. Now it has disappeared from that list too. Do you know what is going on?

Developer response from Warstrider

I've looked into your map problem and sent you a private IM with the details. For everyone elses benifit, you'll now find the map 'surg' on the highly rated list.

One Path Game

Play One Path Game

Sep. 05, 2012

Rating: 0

trivial. I was able to solve each in one try. You simply start on a node with an odd number of paths leading to it and you are required to end on the other node with an odd number of paths to it.

CandyPatch

Play CandyPatch

Jun. 20, 2012

Rating: 0

I would like to be able to place, harvest and destroy plants when the game is paused, is there a game design reason why I cannot do that?

Developer response from DreamgateGames

Good point! I just assumed that when people pause the game they'd want it to be fully paused. I'll try to change it either with the next update or the one after. I'll move the explanation overlay onto a separate button. :)

CandyPatch

Play CandyPatch

Jun. 12, 2012

Rating: 0

I have notice that when a plant is harvested it's effect remains on it's neighboring plants. This looks alot like a bug.

CandyPatch

Play CandyPatch

Jun. 12, 2012

Rating: -1

are the glitches, the inability to click on some squares sometimes?

Garden of War

Play Garden of War

May. 18, 2012

Rating: 3

@warstrider, I think that I described a slightly different idea than the one I meant to. As you know, when you lift a warrior the map, highlights all the legal tiles it could move to. However what I am suggesting has nothing to do with this highlighting. My suggestion is take the 6 tiles around a level 4 warrior (the one with spots on its head) and highlight those 6 tiles to the maximum degree. the 6 tiles around a level 3 warrior should have a slightly lessor degree of highlighting. the tiles surrounding a spear warrior or stump should have even less highlighting. the tiles touching a flag or level 1 mushroom should have to minimum level of highlighting. and finally the tiles touching nothing unusual of their own color should have no highlighting. The benefits of this highlighting scheme is that you can instantly see the level of protection every area has by it's level of highlighting, and can therefore shore up a weak section before it catches you by surprise.

Developer response from Warstrider

Ah I think I see what you mean, not to highlight legal moves but to highlight levels of defense. An intriguing idea, thank you.

Garden of War

Play Garden of War

Apr. 09, 2012

Rating: 1

What I would like in a new game is for area of influence to be visible on the field. For example the tiles that could be invaded by a level 1 enemy would be colored light blue and the tiles that could only be invaded by a level 2 or higher were a slightly darker blue, and so on. Secondly my two greatest weapons in the game are starving out enemies and using dead mushrooms to cut them to ribbons. It would be nice if I could kill my own units by turning them into dead mushrooms so that starvation was not such a potent weapon.

Developer response from Warstrider

Thank you for the suggestions. There is a form of coloring when you pick up a guy but I had not considered showing it on the main map. Thanks for the suggestions!

Sota

Play Sota

Nov. 08, 2011

Rating: -3

I loved it. I got solid 100% on all levels

Amibtious 1.0: Tower Offense

Play Amibtious 1.0: Tower Offense

May. 21, 2011

Rating: -3

not balanced enough for feedback yet.

Monster Castle Defense

Play Monster Castle Defense

May. 16, 2011

Rating: 0

because I don't have control over which creatures get the experience the damage curve becomes like this |\-_ with the creatures in front being much stronger than the creatures in back. This means that if a knight gets past the first few floors the last one is always incapable of doing significant damage because it hasn't had the chance of leveling up. When I have control over which towers I upgrade I choose to do it in an even way so that I get a fair warning of when my towers are not strong enough.

Light in Village

Play Light in Village

May. 13, 2011

Rating: 0

I've always been bad at this game but this series of puzzles was very solvable

Space Creeps

Play Space Creeps

May. 12, 2011

Rating: 1

he has the source up on google code http://code.google.com/p/spacecreeps I think it is interesting enough to play with

Elephant Quest

Play Elephant Quest

May. 11, 2011

Rating: 0

I killed wooly and clicked the level up button but then it just stayed red and shaky instead of doing anything

Manufactoria

Play Manufactoria

May. 06, 2011

Rating: 1

How do we fix levels where the creator made a typo when setting the correct output?

Collectivization

Play Collectivization

Mar. 19, 2011

Rating: 1

if I hit the "undo" button I can move again that turn

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