Also if you placed a blue target on the center of a slide line when it could be slid, then people would be less confused on how to use them when they first encountered them.
the switch from down arrow to start a conversation to 'z' to continue it is awkward. Down arrow should continue the conversation as well as initiate it.
firefox on linux had the sprites flipping on their left edges instead of their centers, and the weapons didn't flip at all.
Firefox on windows everything seems to work as intended
If there is a big discrepancy, could you attempt to load the game in a different browser to see if the issue is the same? Or try enabling hardware acceleration in the browser if its been turned off. The hitboxes are intentionally slightly smaller than the sprites, but if the hit detection feels way off then something else is probably wrong.
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
ok, when my hearts do not go negative the song repeats and I get gold for finishing levels. So the only bug may be the lack of a "game over. restart" message
It is quite nice for a beginning game but it suffers from several bugs.
I do not gain any gold from killing snowmen
The game does not end when my hearts go negative
The song plays once and then ends.
It it is a nice touch that the snowballs burst into randomized clouds rather than a fixed image.
That is a rather cowardly strategy (cowardly because it is minimizing losses rather than maximizing gains) The computer could keep a decaying average of how often you call and adjust it's frequency of bluffing to maximize gain. Similarly it could keep a decaying average of how often you double to adjust whether it will call or fold.
Haha, awesome nickname (: