I have no idea how to leave the first town.
I would appreciate a couple changes to the interface.
1 When the test is scrolling because someone is talking to you, clicking "next" should make that balloon fill up instantly.
2 It is not necessity to have pop ups inform you of everything, that then have to be closed. When I save a game you could just flash that save slot green instead of giving me another pop up to click through telling me that yes indeed I did just save the game.
3 when you find it necessary to have a pop up it is a bad idea to make closing it (the most often used action) require moving your mouse over and clicking on a little red box in the corner. Having a dedicated hot key that acknowledges that I received the game's message would make playing it a lot smoother. So when I want to close this pop up I hit "enter"
I love the flowyness of it. You could make it even more enjoyable by making the size of the arrow correspond to the number of ships in that fleet. It the players to notice the important fleets much more effectively.
on bug is if I click on a jewel to place it, but before I can my mana goes below the required amount. The jewel stays stuck to my cursor and I can't place it or any other jewels for the rest of the game.
very fun but because of the awkward ship controls I had pretty much no control over my life, I pressed the fire buttons in different combination to kill enemies
you know what would be AWSOME?
if you had to control two diffrent charecters with a split screen, one was adsw and shift, the other as arrow keys and space, that would be so hard yet awsomely fun :D
I disagree with kamocat on most of the sujestions but I really like the pool one, it would compleatly AWSOME if you could fire an AIMED turtle so it bounces around and hits the other turtles like pool balls
and thank you for changeing the shape from a circle to octogone :D