buggy, too dark, awkward controls, no direction as to where to put stats, just a bad game overall. and no one cares about zombies anymore the whole idea has been beaten to death
this game needs more strategy. its too easy. Spam AOE on groups, spam single target skills on bosses. silence/sleep the ninjas before they mass blind you. thats all the tactics you need!
One last comment, the "rogue" archetype build seems underpowered, since there is no real benefit of attacking first when the damage is sub-par. Daggers should have crit,, evade, or extra turns. As of now speed is useless.
@ Caldinda: the cave slime is a step below, train on that first. I do agree with the mage mana problem. needs too much wisdom and pulls away from other stats. this is a basic RPG, very very basic. like 20 years ago this is how they were. Nowadays mages get mana shields, mana regen, debuffs, buffs, range, criticals, status affects, life drain. . . all the MMORPGs you see out now started off with this as a basic design.
please change doomfrog so he does damage and not insta-kills. I want to use healing rain, hex/healing surge combos but I have no situation to use them in. everything is just Frost, flame, lightning. . .
any tips on how to beat doom frog? his only tactic is to cast instant death after several turns. one time i parried it but he just cast it again :/ is there a secret item that wards off death?