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Pykrete's Comments

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Strikeforce Kitty 2

Play Strikeforce Kitty 2

Jan. 23, 2015

Rating: 13

Good God man, ten minutes in and you're using more CPU than Mass Effect.

Pixels for Christmas

Play Pixels for Christmas

Jan. 09, 2015

Rating: 3

This is so very slow and empty.

Abandoned

Play Abandoned

Jan. 02, 2015

Rating: 23

Getting the block at the top of the tower felt completely arbitrary -- there didn't seem to be anything about clicking the cube that visibly "unlocked" the two switches beside it. Also, you might want to make the subway doors clickable rather than draggable -- it'd be fine if dragging was used often enough that the player expected it, but having only one object in the entire game that has to be dragged instead of clicked doesn't really work well.

Picma - Picture Enigmas

Play Picma - Picture Enigmas

Dec. 19, 2014

Rating: 3

The new spacing indicators were a very, very nice affordance. Thank you :)

Picma - Picture Enigmas

Play Picma - Picture Enigmas

Dec. 12, 2014

Rating: 1

The "Games II" category of Picma Plus is currently unable to scroll past the second page. I know there are more than two pages, because I solved one on page three yesterday :P

Developer response from MoonberryStudios

We're developing new algorithms to track down similar images. Yesterday saw the demise of about 1% of the existing puzzles - a couple of them were in that set which caused it to malfunction. I've replaced them and everything should be working now.

A Dance of Fire and Ice

Play A Dance of Fire and Ice

Dec. 07, 2014

Rating: 0

Whatever you're using for that white flash in 3-X (around 66%), it causes a really nasty frameskip that pretty much auto-fails you.

Developer response from fizzd

sorry about that. i'm torn on whether to add a remove-effects toggle - smoothness is everything but so much impact is lost without the bars and the flashes synced to the music. i'll probably add one on the next update.

That's How We Roll

Play That's How We Roll

Dec. 05, 2014

Rating: 6

The press enter to finish popup blocks your view of how many of the balls you have in the pockets.

Picma - Picture Enigmas

Play Picma - Picture Enigmas

Nov. 30, 2014

Rating: 2

An option for low quality and turning off some of the more egregious filter effects would be very nice. It's not too bad on smaller puzzles, but by the time it gets into 30x30 things get very laggy.

Developer response from MoonberryStudios

We're working on improving the performance.

DungeonUp

Play DungeonUp

Nov. 30, 2014

Rating: 0

Player maps have a tendency to freeze in Chrome.

Picma - Picture Enigmas

Play Picma - Picture Enigmas

Nov. 30, 2014

Rating: 0

Bug: ctrl + right click will start a pan, but releasing right mouse doesn't end it. The user has to click left mouse (usually somewhere in the grid, creating an error) to end the pan.

Developer response from MoonberryStudios

We'll have that fixed in the next update.

Eien

Play Eien

Oct. 18, 2014

Rating: 0

The artwork is really nice. Good atmosphere and texturing. Reminds me vaguely of Kairo. The game is really bland though. It basically came down to "find every arbitrary unmarked click target and sometimes copy notes onto a machine". There wasn't really much puzzle to it.

oO

Play oO

Sep. 27, 2014

Rating: -5

I don't know how you managed to cause so much frameskip for something so simple, but holy hell is it.

Snail Bob 7: Fantasy Story

Play Snail Bob 7: Fantasy Story

Aug. 10, 2014

Rating: 810

You need to start looking into optimizing your engine. For as little as is going on, there's very little reason for framerates to tank this badly, even for the lag-monster Flash usually is. Just getting a working game out there early on is one thing, but by seven games in you should probably be getting your act together on performance.

Parallel 2

Play Parallel 2

Jul. 19, 2014

Rating: -2

Yeah, falling through the floor makes the second to last level all but impossible. Either interpolate collisions when you frameskip, or let it slow down.

Parallel 2

Play Parallel 2

Jul. 19, 2014

Rating: -1

There are a lot of problems with falling through the floor.

Dangerous adventure

Play Dangerous adventure

Jun. 10, 2014

Rating: 2

This is disastrously slow. Please, optimize this. Nothing on the screen warrants this much CPU, even for Flash.

Dangerous adventure

Play Dangerous adventure

Jun. 07, 2014

Rating: 0

Bug -- if you kill an enemy when other characters still have an attack queued, they'll sometimes fire it at nothing, the ball stops in the middle of the screen when the victory popup comes up, and then it never disappears.

Pursuit of hat 2

Play Pursuit of hat 2

May. 30, 2014

Rating: 0

Memory leaks ahoy.

Pixelo

Play Pixelo

May. 22, 2014

Rating: -4

Dammit, they badged this right after I finished the whole thing on Newgrounds >:/

Epic Boss Fighter

Play Epic Boss Fighter

Apr. 03, 2014

Rating: 0

This leaks memory like a sieve. I'm not sure what's not getting garbage collected properly, but by God it's something.

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