Remove the time-based stress modifier - that just screams P2W in the future. Drop the scrolling background image during the main game. Rename your abilities to something with flavor. Include a help section and a tutorial that slowly walks through what is going on. Make volume controls with separate channels for music and effects/sounds.
Make teammate names changeable. Enjoyable despite the blind learning curve.
I've got to make the remaining chapters, which may take a while! See here for details: https://www.reddit.com/r/ExitCorners/comments/718nbs/whats_next_for_exitcorners/
Fun game. 2 things need to change, though... 1) Get rid of the friend invites after EVERY DAMN GAME. 2) "CONNECTING TO SERVER" blocks whatever is going on in the game from view. Change it to a small message in the corner. I'd love to see this game gain popularity.
I'm not sure, but I think that Wildkatz' comment here is one of the nicest she's ever given. 5 *'s for the thrilling mystery and making our troll just a tad nicer. ;)
I played a Wartits... ♫ I played a League of Anals... ♪ Put them together... Unnh! GLORY HOLE... Please-stop-making-Pay-to-Win... ::dances like a retard::
Just wanted to let everyone know that the game's Dev is excellent in their commitment to this game and the players that enjoy it. Thank you edwin_20k for sending me a private message to offer assistance!
Day 6 - a new survivor, Greg Northwood, arrived at our bunker. I don't know *how* he did it, but he managed to turn two brains into some razor wire. MacGuyver would be proud! (+5 Happiness)
Can I also recommend having a way to turn science points into brains towards the current 'end game'? Sugar-free brains would taste more like regular brains...
At a guess, I would assume that the science points that aren't being earned has to do with the science produced counter, as it always says zero. Also, there is a graphical memory leak that keeps slowing the game down. Turrets, bosses, and enemies need HP/Timer bars. Turrets need countdowns. Round countdowns to 1 decimal place. Slow down the snail slightly, please. Odd quirk - when double clicking on a survivor, they zoom super fast to the bunker (even if it means into the mouth of a waiting zombie)
Hi QMagi,
Thanks for the feedback and for playing. We're looking into science not producing for sure. We'll look into memory leaks as well as we have heard reports of slowdown over time. In a pinch this can be mitigated by reloading the browser window. We agree HP bars and timer bars for relevant assets are needed and we will add this to our backlog :)
Restarting to get a feel of the new fixes and updates. Really coming along nicely. I still suggest being able to sell old equipment for gold - I'm just not a fan of destroying perfectly good lower tier gear without getting a little kickback for it.
I've got to make the remaining chapters, which may take a while! See here for details: https://www.reddit.com/r/ExitCorners/comments/718nbs/whats_next_for_exitcorners/