I don't know about you, but my idea of an "easy" badge of the day doesn't involve playing the game for a minimum of six hours, continuously buying one net at a time, for hour after hour.
I was beginning to worry that multiple really epic awesome pieces of music weren't going to be featured in future episodes anymore, where we'd get a short clip of a song and that'd be it. I am so, SO glad to have been shown wrong; this game has some of the most epic music of any game in the series thusfar and it is well worth the listen to. <3
You know Epic Mode is going to be actually challenging when the first repeatable enemy in the game threatens a TPK every time you face them. (Toxic + Poison + Respawning enemies + it taking both Matt and No-legs to kill one of them, initially, no matter what skills you use = the first enemy in the game you encounter together can kill you, until you grind your way to be strong enough.)
I have made a terrible mistake: this game is a combination of an idle game and a Civilization game. By discovering it and liking it, my free time has vanished.
At the ending, I was expecting an epic confrontation where we would have a battle of the wits, unraveling how the crime was committed piece by piece, covering every peace of evidence and exposing the criminal through cold hard facts. I was rather surprised by what I got instead.
Corner strategy seems to work well, but has a fatal flaw: Once you have a need to dodge because a ball's going to for sure hit you, it can be too late to find a way OUT of the corner. Very fun, addicting bullet hell game.
I love the game, but I think that there is some balance issues with regards to the enemies versus the bosses. In the first ~5 galaxies, I'd have to basically ram my ship into every enemy in order to die on them (and even then I may survive); every single death I had was on a boss. In all the galaxies after that, however, bosses became a joke where I'd have to have a REALLY bad run or be REALLY stupid to die on them; every single one of my deaths is from the enemies. I feel like enemies and bosses should be equally threatening throughout the whole game.
I enjoy the game, but what I don't enjoy is how to some extent there's an element of chance to the upgrades--there are some upgrades which are not mutually exclusive, and yet because there is a cap on the number of upgrades in a game, if you had the misfortune of not randing them, you are left without them for that run. I understand and appreciate the "choice" aspect of upgrading, but when I am never given the choice for the upgrade AT ALL in spite of knowing it exists, I get rather miffed.
LOL!!