Hey Ryu, could you make the game show the number of idle clones on the AFK screen? I think that would be pretty useful, unless it compromised the CPU usage reduction too much.
Some of the achievements have number requirements that are way too large, like the number of total gifts series of achievements. Money is too tight to spend it on any gifts but the ones you need to progress. The top level achievement's requirement is several orders of magnitude too large to be realistic. You might want to check the other achievement chains for realism too while you're at it.
Maybe 'Chat' should have its efficiency boosted by prestige, not its cooldown. Once the prestige multiplier gets high enough, it'll become more difficult to keep up with clicking that button, especially across multiple girls.
The job achievements based on promotions don't seem to work right. I have various promotions unlocked, like Mascot and Server, but the achievement is still shown as locked.
There appears to be a bug where the game does not go back automatically to replenishing clones when they get killed by UB fights. It happened to me after using the automatic stop function for creating evil creations, then fighting an UBv2. A little later, while my clone numbers were still recovering, I fought gods, and when the fight stopped due to being out of HP or the god being dead, the game did not automatically switch back to making clones, even though 'create clones if not max' was on, and I was not currently making more evil creations.
I will look into that. It is probably that the evil creations stop your normal creations and save the last one you created. If you fight gods while doing that, the one you currently create is saved, but because you create nothing (but an evil creation), nothing is saved and overwrites the one you created before.
This game has a weird sense of time. The ship reaches the amount of miles that are its max speed in much less than an hour. I honestly expected the math to match up here...
I hate how it keeps scrolling the same old message about autominers at the bottom of the screen every goddamn time. Can't you make it cycle through all of them?
What the heck did you do to the buff symbols on the building? Even after Hotfix #4 it is still displaying some icons on top of others, like displaying the lightning bolt from Lightning Strike on top of the bomb icon from Explosives during a spell combo.
The game somehow tends to lose track of whether shift / CTRL keys are actually being held down or not, especially when switching between clicking in-game and out of game / other browser windows. I often have the problem of clicking a spell intending to cast it, and instead the game only fiddles with the autocast settings, repeatedly putting silver circles on the spell and removing them. Fix, please.
The game needs timed autocasting - the ability to set delays for the activation of spells. Spells get ever more varied durations, and some, like Fairy Chanting, benefit from running out at the same time with other spells, rather than being started at the same time. Even without special bonuses this is true since it allows for better use of Tax Collects at the end of combos. Can you add something like this?
Could you put a "next creation speed increase at ??? creating" thing into the tooltip for the creating stat? I think that would be very helpful for judging whether it is worth focusing on increasing it more, especially for new players or during challenges.
Why does the Hawk (level 16 axe) have -9 wood as its final mastery bonus? I think that's the shittiest final bonus I've ever seen. You might want to rethink this.
I will look into that. It is probably that the evil creations stop your normal creations and save the last one you created. If you fight gods while doing that, the one you currently create is saved, but because you create nothing (but an evil creation), nothing is saved and overwrites the one you created before.