It's great that there is a visual indicator of when you are getting the idle bonus from libertas and siyalatas, but I'd like it if it was (also) near the monster's HP bar...
I don't like the new scientific notation... it's much harder to read than the old symbol-based way of counting. Maybe separate the eXX and the part before it more clearly?
Would be nice if the ancients could be sorted, or had a default order. My OCD is frustrated by how they appear in the arbitrary order they were bought in...
Progression mode doesn't work immediately after you ascend, if you ascend with it. The icon still displays progression mode being active, but it's actually off and you have to switch it on. I'd prefer the progression mode setting to be persistent through ascension.
Energize doesn't work on Reload, but its effect is still consumed if you try to use them in that combination. Please fix it so Energize either works on Reload, or if you don't want to do that due to balance issues, that it fails without consuming the charge.
This game needs some way to tell when buffs are active... there is no way to determine whether a buff is active or whether it is recharging, unless it has an obvious effect or you check the recharge time beforehand.
There need to be separate categories for upgrades: Profit upgrades, which you can (mostly) mindlessly buy, Angel upgrades, which you have to make sure don't cripple your reserve of Angels; and upgrades that add buildings, which should be saved until easier upgrade avenues are exhausted.
When using micromanagement, the red bar will sometimes jump ahead a bit. Is this intended behavior? It's kinda annoying in its unpredictability. If it's intended I guess that's fine, but if it's not, I hope you fix it.
Nice game, short but sweet. (Or should that be 'sweet, but short'?) Dunno why people complain so much about the overhang wallclimbing room, it was tricky, but not nearly rage-quit inducing. The controls for climbing and sticking to a wall are quite forgiving - you can move up and down without letting go, and you get your double jump refreshed every time you touch a wall. This was challenging without being unfair, nicely done.
The game still starts the music before realizing that I turned it off in the settings. Shouldn't it be trivial to fix it so the game checks before starting it up? Why is this still in the game?
Would be nice to be able to see your exact number of Angel Investors... My spreadsheet calculations become somewhat inaccurate being able to see only the 4-6 front digits...
You say bugs and leaks were fixed, but the game still slows down the longer you play it.
Also, I hate how the chests are empty most of the time once you only need a few more equips. There should always be something in those chests unless you already collected everything from the area the key is from.
I also agree with the demand for a way to reallocate the cats' stat points. It's very easy to screw up the distribution and make the game much harder, if not outright unwinnable.
At some point you begin to generate more health potions than you can possibly spend, even using a powerful auto-clicker to burn health. There should be a way to get use out of those excess potions.
Why don't you transmute them into mana?