The tier three perks seem to be pretty shit given how much they cost. It already takes more pixels to earn each prestige point on an exponential curve, but then the cost per perk suddenly goes up to 10 on tier 3? There are some decent perks in there, but none of them are anywhere near crazy powerful enough to handle the sudden difficulty spike.
I beat the game, and I would like to see what the other upgrade levels are like / how far the evolutions go, but it's far too grindy. Some upgrades that help boost your income would be nice.
Black Hole challenges are basically a normal rebirth, so why does it reset my 'auto buy missing creations' button to off each time? Please make it stop.
When I used the Finger Snip command, it killed all the gods up to pbaal 6 and said I killed 24 gods and got 6 god power. I hope that isn't actually true, since there's all the gods before and including baal which should also give GP.
Could you make the game remember where the scroll bar for the 'put stuff into divgen' screen is? I don't ever want to feed light or stone into my divgen, it's too small. I usually have it hover around where Forests or Nations are, and I'd like it to remember that position after rebirthing.
Hey, thanks for finally adding the exact values hover for the pet growth stats! That took a while (or maybe it just took me a while to notice it), but I'm happy I don't need to guess anymore.
Could you please make the game remember that you turned off the news thing at the top? I don't particularly like it and don't want to have to turn if off again each time I load the game.
Something has gone very wrong. This simple game eats system resources like nobody's business. Itself and all the other things I have running are slowed down dramatically while it runs. The old version didn't have this problem.
This is really troubling, I've tested the game on several machines and never got even 1% CPU usage during development. Could you send me your specs (operating system, browser, CPU) on private message?
I don't like how the filling of squares isn't smooth anymore. It's only redrawn a handful of times a second now. The smooth animation is what I liked about the game.
Clicking 'Max all' will buy a tickspeed boost before buying 10 second dimensions, before the tickspeed button even appears. Here's another reason why tickspeed shouldn't get top priority, apart from the fact that it's just bad business - a 1.1x boost should not be bought before a 2x boost if they cost the same amount.
It would be nice if you could see your current Dimensional Sacrifice modifier somewhere, like in the tooltip. It would also be great if you could hover over each dimension's multiplier and see a breakdown of all the various multipliers that make up the final value. Think you could add that?
Do both of the time-based achievements really have to be in different rows? 6 hours offline and 8 total days - these are the last two I'm missing, and both of them just require waiting a long time.
For a top-tier perk that is gated behind a bunch of others, 'Decrease the number of dimensions needed by 9' is not as good as I'd wish. On most runs, it will save you one order of magnitude's worth of grinding, which is a few seconds by the time you get it. On some runs, it'll let you get 10 less 8th dimensions, which is 15 orders of magnitude. That's better, but still not that great. This perk also matters less and less as you get more powerful. All in all, it's kinda disappointing.
People wanted me to not remember it because when you start a new rebirth, you usually want your clones to create the div gen instead.