Really quite a good game. If anything could be improved, perhaps showing the objectives before you enter a level and maybe making level exits a bit faster?
Hi, thanks for the feedback and kind words. It's possible to skip the level complete sequence by clicking anywhere. You can see the objectives any time by tapping the menu button (top left). Hope that helps!
Pretty good, but gets kinda repetitive IMO. I was kinda expecting it to be more explory- like 1 cell locks and you have to get the blocks through before a WALL OF DOOM descends upon them. But, it's still good I guess.
Pretty good start to a game. However, it needs faster respawns using keyboard- I die a lot and if I want to use arrow keys that means every time having to re-pick up the mouse. It's quite the excursion.
The keyboard layout is the problem with this game. Z=jump S=down W= Special. In other words, the lowest key is up and the middle key is down and they're in a confusing up-down layout. C'mon man.
That will be in 2 updates why you ask I don't want to do it now, thank you for suggesting it! be on in 15 hours then I'll figure out a new cost for rewards and add this, thank you again. :)
So unbalanced... just farm the one you can 1-hit kill forever. Also the upgrades get ridiculously expensive- don't make them increase exponentially if the rate you get money doesn't increase exponentially.
Good point, I'll add more rewards and I'll try add more kills into the game, but this is one thing I didn't really want to do because how easy it is to cheat in my game, via saved data.
The problem with this game is mostly just that it's generic. While it's not a bad game, nobody wants to play another idle game or another flappy bird game etc. You could make it better in several ways- acheivements, graphics, etc. but it will still be generic. The best way to make a idle game popular is to add something that hasn't been seen before or is fun to do, (or to just make it look really impressive, but that seems like a waste of energy to me) like mini games or crafting or something.
Kinda unbalanced... for example, cathedral should give about 500 times more gold. I think there should be more achievements for the starting levels as well. Players don't often enjoy hitting a wall 10 seconds into the game.
Thank you for the feedback. Balance issues can sure be looked at. We tried to balance it with the long game in mind. But more achievements at smaller intervals can be added. No ETA on when though! Check back often for news on updates!
The first idle game was created in order to show that a game needed to have certain features in order to motivate a player to play it. It failed in that respect.
We wanted to take the concept of idle, and enhance it a little, but not too much! I hope we succeeded, or at least planted to seeds for that success to grow with players ideas and input! Thank you for trying our game!
Hi, thanks for the feedback and kind words. It's possible to skip the level complete sequence by clicking anywhere. You can see the objectives any time by tapping the menu button (top left). Hope that helps!