"SUMMON SANDWICH"
XD
A good idea, though to work it to it's full potential would require a lot of work.
I would like to see more of a plot. I was expecting something to do with someone creating fake spells based on the sandwich and "summon pear of clothes" spells, though unfortunately it didn't happen.
When you know your game is bad so you try to entice people to play it by giving them the reward of faster battles when they level up
It's like Titan Surge, with exactly the same mistakes!
Hi there! We would love gamers spend more time chatting and making friends. We think if you spend time on the same battle, just for some cards and gold, it's a waste of your life. We hope you can understand and let's make friends?
IMO the most creative way to win is to put a wall to block off your own pieces on the first turn, that they go in after the otehr armies have destroyed each other. Maybe add some buffs for fun too.
As it's a flash game, keyboard controls (extra or only) would be preferable. And considering how easy ( I think ) they are to implement, I really can't understand why so many devs make this mistake.
Great game, really nice how you move quickly (but not insanely quickly), beautiful difficulty curve, great graphics and music, and overall a very solid game. I'll admit, though, I was not expecting ice, considering that I'm riding a hoverboard. I experienced no bugs, and have no idea how the rating got so low. 5/5 to help balance it out, and because it deserves it.
Great game, the only thing that ruins it is long re spawn times. A short period of invulnerability after getting hit would be far superior to what you have now (and r to restart).
For a game made in 4hours, this has incredible art and design. But, uh, Auréilien...
(or maybe my computer just isn't working well with unity and not playing any sounds)
Well, either way, great job.
Oh, actually, I realize that you can jump in midair. That makes it a lot better.
Still not sure about that double spike double balcony being possible, but I haven't seen it again, so I'll give you credit. It seems possible to perfect, so good job.
Yeah I'm pretty sure this game isn't always possible
I've seen a double spike followed by a double balcony (no space in between)
Plus you can't see far enough ahead to get into position even as a master.
Pretty much rule #1 of game programming is to make it always possible, unless you can show me some guy who can get to 100 consistently, this game is pretty poor.
Hi thanks for the comment, i've uploaded a less hard version. (every combination is possible to pass before and after update) Please take some time to try again :-)
Sweet game, but could use a restart/pause button and a countdown timer, as others have said. In addition, perhaps add that clicking speeds up cutscreens? It takes a while every time you lose a life. The actual game play is fantastic, though, congrats on winning!
Very nice game from what I've seen, deserves many more plays. Might want to have p be a pause button, or, alternatively, (or maybe both) add the ability to play by pushing a button on the keyboard. Also, if you click/unclick the second after a block breaks, it counts against you, which is quite annoying for a game like this, it ought to be fine as long as it breaks.
Hi there! We would love gamers spend more time chatting and making friends. We think if you spend time on the same battle, just for some cards and gold, it's a waste of your life. We hope you can understand and let's make friends?