I find it hilarious that they had to get an admin to remove all of the fake tags, and that there are still a whole lot of fake tags :P http://imgur.com/ymcHj9F
Thank you for your comment. I've sped up the button, and I do plan on having different music playing in the background for different scenes. It will be in a future update. I don't really have the time right now to work on the music, but it'll be there eventually.
Really quite a fun game, though some answers seem impossible to infer. It also could do with a mute button. I liked it a lot. 4/5 Also, 1st gameplay apparently :P Underplayed? Very.
Resetting to the beginning of a level should also reset deaths and time. It's not fun restarting every time you die (on hardcore where there are no checkpoints anyway) for the achievement.
After he said "I am you from the future..." I was expecting him to be grabbed by a giant monster the whole game :P Also, I clicked the pause button and the menu didn't show up and now it's frozen. I can still hover over stuff but time isn't passing and I can't move
Would you believe me if I tell you we started developing this before know anything about "No Time To Explain"? :) We're working on your issue by the way. Thanks for notice it!
Bleh. I really liked Magic Barrage, but now... well, I figure your profits are probably decreasing with each game. The only factor, really, in keeping players from leaving, one far more effective than that of gambling, is interactive game play in which one may actually *control the characters* to the extent which in a fight between A. a really bad player with twice the stats/level/moneyspent of a B. really good player without very good equips comparatively, B will usually win. Also, less annoying cut scenes and "battle reports" are good. Also, try a creative plot that's not blatant "good vs evil". Something I'll actually think it's worth the effort to follow.
Thank you for supporting us with Magic Barrage! It's unfortunate to hear that Shadow of Kingdoms is not your cup of tea. The game is completely controllable in the sense that your choose your own combat decisions (only the initial scene is auto battle by default) and there are a few layers of skills involved in preparing and upgrading your army. We will be introducing new features to the game continuously and maybe one day you can like the game even more than Magic Barrage!
I preferred your old fighting style. It's too hard to click all these tiny buttons, and targeting one enemy should be automatic. I also preferred not waiting an hour for everything.
The initial plan was to do a combat style similar to Castaway 2, but due to Flash's networking support, we decided to go with a classic RPG turn-based battle system.
Thank you for your comment. I've sped up the button, and I do plan on having different music playing in the background for different scenes. It will be in a future update. I don't really have the time right now to work on the music, but it'll be there eventually.