First, in your scene, be sure to set your gravity to pull down the actor. Then, use a force "push" upwards (270 degrees) when the jump button is pushed. You'll have to play around with the amount of force for your desired jumping height, but that is the basic idea.
Oh, I accidently did create bullet at (x:x of self, y: x of self.) by the way the bullets weren't going where i clicked, they were going at what seemed to me as random places, and I just happened to click on two in a row and assumed wrong.
If you want, take a screenshot of the code and send me the link (or just upload the game to StencylForge and send me the title). You likely have some correct coding in the wrong spot, such as putting the bullet creation in a scene behavior instead of the player behavior.
I would love it if at the end you showed a picture of all the coding you changed so I could fix my mistakes without having to go through the tutorial at the end.
There are so many areas that can change that it's hard to do a screenshot of all of the updates... would require a couple of slides just to show all of the code. I tried to do something similar by having recaps, but I know it's not quite the same thing.
That's in tutorial 5... I was trying to figure out the best, simplest way to do edge detection and nothing ended up working, so I had to show my less-elegant ways of keeping the playing in-bounds.
I was making a all-time high score, when suddenly a apple popupp saying "your mouse battery is low" appeared, and I died. FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
Agent Boss:Ok, Infinite supply of agents, go attack that dude by walking around in straight lines until you touch him. And go 1 at a time.
Agent 1:How will touching him kill him?
Agent Boss:umm...-
Agent 2:What do we do about that infinitly long cliff at the bottom?
Agent boss:well, you see-
Agent 3:Shouldn't we bring guns?
Agent boss:What a stupid ques-
Agent 4:Why can't we all go? we could kill him faster and-
Agent boss:JUST GO!!!!!!!!!!!!!
First, in your scene, be sure to set your gravity to pull down the actor. Then, use a force "push" upwards (270 degrees) when the jump button is pushed. You'll have to play around with the amount of force for your desired jumping height, but that is the basic idea.