On level 1 I do not manage more than 1 kill in normal mode and 2 in hard mode. Am I doing something wrong? Also, I don't have any weapon, and can't get one, so finishing the level would automatically give me the hard badge, so to get the medium badge you would first have to get the hard badge. Have I missed something?
For me the game works. The only strange thing is that in the Bow the Bowyer event, I only get jewelry packs. In the beginning, I got 3 Bowyer packs and one or two blueprints, but after that exactly one jewelry pack per level, and no event blueprint directly (currently lv 52 in the event). I think this is a bug, as in the last event it was not like that (and it doesn't make any sense).
Thank you for removing the annoying finger :) Also one problem was solved when I learnt that we could still go to ancient production units with right click (maybe explain it somewhere). Is there a way to bring back the ability to go forward also? Because I really used it a lot to optimize production (especially for missions), because that way you can upgrade lower and higher products without having to search them in your (sometimes messy) workshop.
The more I play, the more I remember how convenient it was to go back and forth from production units. For example for missions, the easiest way was just to build the final product from the mission panel, and then go all the way back and build enough of all the intermediate products needed. Now it's really a pain to find all the intermediate products in the list of all products. So please, at least bring back that feature.
And I also noticed that my dynasty score is lower than before the update. I don't know if this is intentional or not, so I wanted to report it to you. But it is not very important, as it currently brings no advantage. By the way, is it planned to bring us something one time? Maybe make achievements for it?
I just noticed that when you move to the next town, the possible rewards for it appear very shortly (like half a second or less). I don't know if this is a bug or not, but I think it should either not appear, or stay long enough so we can see it correctly. Actually, I would find this a good idea to see the possible rewards directly when we restart, so we know how many points we have to get.
The fact to be able to create the missing resources directly (for example craft coal from the steel icon) is a good idea, but I think it was better before, because we often have longer chains (magnificent armor needs steel which needs iron), so it is in my opinion way more useful to be able to go to the steel production than to produce steel directly. Also, I often used the feature to go to the next products, it was especially useful to see the selling price without buying the product (even without being able to afford it). For the video buttons, I find them quite useless (I only use videos for speed, but even if I used them, it is really easy to find them. And for the finger that appears if you don't click for a few seconds, I just find it annoying. Maybe for beginners, so they know what to do.And finally the size, I find it a little too big, for those in the middle it even goes out of the blue frame.The only (visible) change I appreciate is that it automatically sells from storage.
We should be able to choose the event music or the main workshop music only, because when you change to often, or move to the next town, it is annoying that the music always restarts (even more with the music from this event, it has not even started when I change to my workshop again). Also, whether you add the ability to have only one music, the music should not restart when you move to the next town and when you go to the dynasty tab, as this happens very often, especially for advanced players.
I get a lot of friend requests, especially since I am in the leaderboard of the PVP event. As I want to help as many people as possible, I don't want to deactivate friend requests, but I find it annoying to have to look through all of the requests. That is why I suggest we can set a min lv for friend requests: for example only lv 75 and above can send me friend requests. That would make it a lot easier to help others, and I am sure more people would help.
Iron and coal production is multiplied by ore output, which is not 1 if you have a hammer set score higher than 48. This is normal and was already the case after the first hammer event.
You can put start vendors on a product. This makes that when you first buy this product it will already have vendors (if you have any free vendors). But if you already have bought the product, you have to place your vendors manually. This implies that you can take back auto-vendors when you don't need them anymore(when the product is no longer worth anything, or when you need it as a resource), and they will come back after you proceed to next town.
The cash is now bugged in the main workshop and in the event. The amount displayed is always lower than the amount we currently have, as you can buy things you don't have enough money for. When you do this, your money (amount displayed, not amount you can use) stays at 0 for a moment.
There was a bug introduced with the 3.4 update that only shows up, when you have an event running. The issue should be fixed by now. Sorry for the inconvenience! When it still doesn't work, please assure that you run the newest update (3.4.4).
same visual bug as deathzwei, normally it does not matter, but sometimes the rewards bar gets so big it hides the reset button, so you can't use it. In these I reincarnated, and then it was ok again.
@dantose, you forgot that we were also getting crafting lore from expeditions. In the end, I tested the method reach lv 36, then do all the missions up to lv 65 or so. So I had the rewards for levelling uup, but I got my biggest part from 3 missions per level. As the other rewards were a lot decreased because of the level difference, I got almost only crafting lore. Even if I would only go for lore, I would probably get much less now. But I don't care if I get less lore and more blueprints, I think its better.
The PvP coins trading option is a good idea in principle, but the price for a silver coin is just wrong. If I want to buy a skill point with bronze coins, I will need a bit more than 250 000 of them. Even if I am very optimistic, I don't get 250 per day. Which means it would take more than 1000 days just for one skill point. When you know you get one free skill point every ten days, this is just not comparable. For the price of gold coins (50 silver for a gold), I think it is a bit too much, but I let you judge.
I got the three medals without boosters, but with constantly offline and speed boost, and in the end a vendor boost. Also, I played a lot of times during the weekend.
I didn't know we could move the production units. Thank you for the tip, it is not only useful to show orange arrows, but also to help structure things in our own way. Now I just have to know how I want it to look like.
There was a bug introduced with the 3.4 update that only shows up, when you have an event running. The issue should be fixed by now. Sorry for the inconvenience! When it still doesn't work, please assure that you run the newest update (3.4.4).