Orange and red arrows should be above green ones, as in some cases they are hard or even impossible to see. For example, if chocolate is in negative production, the orange arrow is totally hidden from the cardboard arrow. It is always annoying to see it will be finished in 6 hours, and when you come back, it still needs 4 hours. This happens to me quite often.
Sadly this isn't easy to implement, because of the current view hierarchy. I can just recommend to move (click & drag) the production units to distinct locations, so that you can see all arrows.
It is always hard to accept a increase in difficulty, and I was the first to protest against the modification of expedition rewards. But now, one week later, I can say the current system is way better balanced than before. Some people complain that now it is really hard to complete event sets. This is true, but you don't have to: I only got 2 magnificent daggers (in 29 expeditions), and probably won't get much more, but upgraded and combined, these give me a 75% bonus to vendor gain, which is huge. If every event gives comparable rewards, it is largely enough, given the number of events there are.
I have just seen there has been an update that explains why the expedition rewards have been cut back. Now I have three remarks:
-You say that the best strategy was to rush to a high level and then do expeditions. This is only partially true, the best strategy was to rush to a medium level, and then do expeditions, high levels have never been attractive, as the research times are too long (in my opinion). For example, I am level 33 (my best so far) and have an expedition level 51, a level I probably won't reach before a long time.
-I have an expedition level 51 and one level 37, so I can not make both in the same time with optimal rewards.
-If we have to adapt our level to our expedition level, we have to alternate progression/expeditions more often, so it would really help to save configurations (for progress, we unlock as few as possible things, and for expeditions we have to unlock everything).
Well, you're right. High level was used relatively here. I'm aware of the research problem. This is one of the reasons why there is another achievement that increases research output. I have the Auto-Build configuration saves on my list, but some other things need to be done earlier (e.g. sell/split blueprints and a bigger server refactoring that reduces the transaction times).
Is it normal the expedition rewards get ridiculous after a certain level? For my small expedition I get:
93% 50 crafting lore
5% 1 basic pack
2% 4 diamonds
Or is this just the way the expedition generation for "very high" level have been fixed?
I would accept a slight change in expedition rewards, as they were pretty high before, but as it is now expeditions just aren't with it from a certain level on.
For the medium badge, keep the button pressed, that way you manage to go up to the point where you do a lot of points quickly.
For the hard badge, could we move the point of view? Because it is useless to see what we have done, but it would be good to see the bombs and items coming a bit earlier.
There must be something under the bed: tries "look under the bed". Doesn't understand. A bit later: "tries look at the bed". Just in case you decide to look underneath and find something.
a few tricks here:
groupies help a lot, but as they die when you do, it is better not investing too much money in them, or to be very careful. get the pole vault as soon as possible, as you can do it a lot of times, it brings pretty much money, for me it paid out after one jump. it also justifies the high prices.
after hundreds of hi-low games, I can tell you without a doubt the gamblers are cheating. first thing, you can't get lower than 6 or higher than 10 as a first card. second thing, your win chances are way too low:
even with a first card between 6 and 10, you should win 63% of the time (always gambling the more probable thing). in reality, your chances are approximately 50%
Having placed only my champion, I earned the star soldier badge:
kill 50 units with a single non-champion unit
Is the description wrong or is it a bug?
(or maybe my champion is a non-champion unit ^^)
Sentries can be built on land, water, on the track, on other towers...
But of course towers can't be built on a sentry.
There must be a mysterious reason behind this...
Could you please all stop moving and shooting for a few minutes? I just want to upgrade my ship, so I can destroy you more easily.
No problem, take your time!
Sadly this isn't easy to implement, because of the current view hierarchy. I can just recommend to move (click & drag) the production units to distinct locations, so that you can see all arrows.