@gibsonmaster26: No, I'm not. Go check the wiki, or, if you're too lazy, http://elona.wikia.com/wiki/Elona_Wiki under "elona discontinued... sort of". There is someone working on Elona, the original, but I seriously doubt he'll make another Elona Shooter.
Heh, chef's training (skill) + Ball Lightning + Tempest of the Blinding Light + Ghost Summit + Master of Deception + 10% dodge bonus from body/hand + 5% bonus from race = Beat enemies without losing health commonly.
Tip for people who want to get through the game with skills they want: When you go to the skill choosing, refresh immediately after the skills pop up if you don't like them. Lather, Rinse, Repeat.
Hey, dev, don't bother fixing bugs until you have decent game balance and mechanics. Right now the game is pretty much broken, because you have to get lucky to win - but if you don't get lucky you have to start the WHOLE GAME OVER.
I think if every skill was unlockable when you level up, and you could choose what skills you use, the bosses would be balanced. Right now if you get a perfect passive skills (a bunch of dodge helps as far as I can tell) pretty early you basically are set for the game, but if you want to try to combo the attack with 400% on stun with a stunning attack you'll end up save-scumming bosses until you pull it off, because you can't choose skills.
Please make it so that when you click on an empty ground that is in both move and attack range and choose which to use, otherwise it just does the available one.
Level 12 is a pain in the rear. I know it's hard to make a crap-ton of varied puzzles, but this is supposed to be a puzzle and not an action game that restarts you every time you try to go for stars (and aren't lightning fast). Also, stars themselves are annoying. Some are cleverly implemented but most of them are just hiding. This isn't a point in click either! The combination of these makes me say 2.5/5
This is kind of irritating. Once I press all the buttons, the puzzle is clear, but it's a lot of guess-and-check to figure out what everything does sometimes.
Also, H is very irritating: You have to make the opening perfect size by random clicking, then fire the catapult but perfectly time removing the pink block so it goes in, or just perfectly time the catapult and bypass a large part of the screen entirely.
The game is incredibly easy and the star system doesn't add to it at all. It isn't at all fun or even a time-waster. I'd say... 2/5 following the rating system (because it's bad)
It appears that starviv hasn't played past the 1st level =P. They force you to take charge and fireball to teach you how to use spells and abilities. I do agree it would be nice to push 1 button for skills.
Let's not post the same "no pay, yay" stuff over again rather than improve gameplay, shall we? Wait. Dammit.
I'm very confused as to what many effects do, and the index doesn't seem to have a clear section for that. Could you make it more clear? Only complaint so far.
@UofL3000: Are you joking? The game has very low lag if any, ESPECIALLY compared to the multiplayer games that flooded kong. I'm 90% sure that the lag you are experiencing is your computer or browser's fault.
After playing some more levels, I would give this game a 3/5. While the mechanic is new and interesting, once you get all of them and figure out each level in a few seconds, it becomes a dull trudge. I only continued in order to give a complete review. The 3rd monster is a little repetitive because the 4th is the same thing with added effect. The movement was a little slow, and many levels had parts that added nothing to puzzle or platforming challenge, it just made it take longer to get to the end. It was a little painful because it took so long to get places but a poorly done jump can reset you. Faster movement, puzzling and well thought out levels and monsters, and perhaps more monsters or options to explore would raise the game to 5/5.