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r2d2go's Comments

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Chronicles of Blood

Play Chronicles of Blood

Jan. 27, 2013

Rating: 3

Maebure, the problem is it's really, really minimally interactive, advancing takes forever and anything good takes real money. Fortunately, most people avoid spending money, but that doesn't change the fact that the game is really boring, especially without money, for most people.

Clash of the Dragons

Play Clash of the Dragons

Jan. 27, 2013

Rating: 7

Most players don't work for the devs. Most are just people who strongly disagree with you. Also, I don't see any comments that are downrated that benefit the players: Bloodyhog is just whining because (as he said in chat to me) he wants the game to fail. Many are just "Ugh, bug" which shouldn't be in the comments section and those without description are worthless for the game and should be downrated. Many suggestions are crappy and already discussed thoroughly. Renesm's is just idiotic, he's complaining about something that helps low levels advance, and if he just mistyped I responded to that already. I pm'd you on the other issue

Chronicles of Blood

Play Chronicles of Blood

Jan. 26, 2013

Rating: -2

FuryPain, use your ability on it and it should go down with a little luck, even at level 1.

Hedgehog Launch

Play Hedgehog Launch

Jan. 26, 2013

Rating: 2

Basically, you need to refresh several dozen to several hundred times to get the hard badge (by getting a ton of money on your first run)

Clash of the Dragons

Play Clash of the Dragons

Jan. 26, 2013

Rating: 11

@renesm33: If you're talking about PVP, I'd recommend staying away from that for your first hundred levels.

Chronicles of Blood

Play Chronicles of Blood

Jan. 25, 2013

Rating: 7

Ugh. Kong feels like a festering wound instead of an awesome part of my life sometimes, when it encourages making money over fun games.

SkullFace

Play SkullFace

Jan. 25, 2013

Rating: 1

It's a good game, but I get the feeling that you carefully made the levels too difficult. There's just so much frustration when you barely miss that jump after finally making the first 10.

SkullFace

Play SkullFace

Jan. 25, 2013

Rating: 3

You've done the impossible: You made a platformer MORE FRUSTRATING THAN MEATBOY. And I got Band-aid Fetish.

Battle for Darkness

Play Battle for Darkness

Jan. 22, 2013

Rating: 2

Complete, utter crap in the strategy section. Not sure what drugs Nadia is on, but there's minimal interaction. The only "strategy" is in your upgrades and ability use, and even that isn't particularly earth-shattering. On the plus side, it has excellent everything else. However, this saddens me even more - it goes to show how much effort devs are putting into decorative parts of the game instead of the actual gameplay. I'd say 2/5 because there's some entertainment from blowing up enemies.

Clout: The Game

Play Clout: The Game

Jan. 21, 2013

Rating: -2

So the only way to make money is "campaign contributions"?

Developer response from delosford

Far from it. You get paid weekly (EOD Monday). You can see the current weekly salary on the world page. You can also do public speaking appearances once you get to CT2, and you can eventually use Poison Pill to make money as well. Larceny (stealing from other players) becomes available under skullduggery once you get to CT2, and I'll be finishing the implementation of blackmailing people using discovered scandals pretty soon.

Where is the ball ?

Play Where is the ball ?

Jan. 21, 2013

Rating: 4

It's not that hard. You just wait to see which way it goes last. After a bit of practice 10+ streaks aren't too hard.

Wild Heroes

Play Wild Heroes

Jan. 21, 2013

Rating: 0

Interesting game, but some things are really annoying (like how the "boss of the 2nd level teleports - a warning would be nice.)

Music Catch 2

Play Music Catch 2

Jan. 20, 2013

Rating: 1

Even if I had gotten all the yellows, an even better Yellow Madness and hit 90% of the notes, I doubt it would be 11 mil. And yes, that means I think the highscores are from cheaters.

Music Catch 2

Play Music Catch 2

Jan. 20, 2013

Rating: 0

Jonas, somehow I doubt you legit got that on the right mode because I jumped up to x66 in the first 6th of the song from Yellow Madness, got almost all the yellow and regular notes, and didn't hit a SINGLE red, but barely scraped a 5 mil.

Squidy 2

Play Squidy 2

Jan. 20, 2013

Rating: 2

Nice game but... what kind of person (or squid-opus) blows themselves up repeatedly to... get a gift to someone?

Epic Quest

Play Epic Quest

Jan. 19, 2013

Rating: 0

Early Guide: Go for Chimera, Lizard and whatever 200 point monster. At the beginning you can just Focus->Power Hit through the first 2 battles. On the 3rd, do that for the 1st two monsters and then switch to the lizard, defending until you're at 10 AP. Switch back to Chimera and press focus -> rapidly click Power Hit, which should kill him. If not defend two turns and repeat. Start saving after EVERY BATTLE. Basically, use the 1st strategy for easy monsters, if there's a hard monster use the 2nd. Once you reach the boss equip the AK-47 to your Chimera and go to the 2nd map area, fighting all the way to the monster shop. Buy a goblin to replace your 200 point monster, then farm the 1st boss for fire stones and money and get a rocket launcher or two (should be fast). That should put you in a pretty good position to beat everything else.

Vampire Physics

Play Vampire Physics

Jan. 19, 2013

Rating: -8

Terrible game, imho. Most of it is not at all puzzling, just timing and luck. Frustrating but "easy" in the sense that you just had to keep trying to win.

Akaneiro

Play Akaneiro

Jan. 19, 2013

Rating: 0

In response to the devs response to creature71's comment, I would say that you should add an energy system or some sort of barrier from continuously playing (but hopefully a faster energy system than other games). That way you can encourage people to generate ad revenue by coming back every time their energy is nearly ready, and also possibly make money off of people who want to buy energy and keep coming back. It seems the real problem is that each level is nearly the same battling, so that needs to be fixed first, but an energy system rather than forced grinding for would probably make more money (so paying money lets you go farther rather than save time).

Developer response from Spicyhorse

Well... ok. It's incredibly weird to hear players ASKING for an energy system... and the idea goes against everything we were trying to do in order to keep from making one of those "play, wait, play wait" style of games. Honestly, we hate that feeling - and feel like blocking access to game play through things like energy systems is "evil." That being said, it's clear those types of games are making tons of revenue... and now you guys (players) are even suggesting it. Anyway, it would be a MAJOR change, so don't expect we can tackle that anytime soon. We're going to watch the first few weeks post-launch and then return to this idea. Thanks!

Pike Club 2

Play Pike Club 2

Jan. 17, 2013

Rating: 0

@baracole: If they made it so there wasn't a delay where you can't click, you could just click like a madman and match many in the beginning. The delay is just a calculated challenge.

Game Corp

Play Game Corp

Jan. 12, 2013

Rating: 0

The way your workers move is completely pointless (I think( and leads to many bugs(half my workers are stuck for no apparent reason). If you make a new game, I would get rid of it.

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