Maebure, the problem is it's really, really minimally interactive, advancing takes forever and anything good takes real money. Fortunately, most people avoid spending money, but that doesn't change the fact that the game is really boring, especially without money, for most people.
Most players don't work for the devs. Most are just people who strongly disagree with you. Also, I don't see any comments that are downrated that benefit the players: Bloodyhog is just whining because (as he said in chat to me) he wants the game to fail. Many are just "Ugh, bug" which shouldn't be in the comments section and those without description are worthless for the game and should be downrated. Many suggestions are crappy and already discussed thoroughly. Renesm's is just idiotic, he's complaining about something that helps low levels advance, and if he just mistyped I responded to that already. I pm'd you on the other issue
It's a good game, but I get the feeling that you carefully made the levels too difficult. There's just so much frustration when you barely miss that jump after finally making the first 10.
Complete, utter crap in the strategy section. Not sure what drugs Nadia is on, but there's minimal interaction. The only "strategy" is in your upgrades and ability use, and even that isn't particularly earth-shattering. On the plus side, it has excellent everything else. However, this saddens me even more - it goes to show how much effort devs are putting into decorative parts of the game instead of the actual gameplay. I'd say 2/5 because there's some entertainment from blowing up enemies.
Far from it. You get paid weekly (EOD Monday). You can see the current weekly salary on the world page. You can also do public speaking appearances once you get to CT2, and you can eventually use Poison Pill to make money as well. Larceny (stealing from other players) becomes available under skullduggery once you get to CT2, and I'll be finishing the implementation of blackmailing people using discovered scandals pretty soon.
Even if I had gotten all the yellows, an even better Yellow Madness and hit 90% of the notes, I doubt it would be 11 mil. And yes, that means I think the highscores are from cheaters.
Jonas, somehow I doubt you legit got that on the right mode because I jumped up to x66 in the first 6th of the song from Yellow Madness, got almost all the yellow and regular notes, and didn't hit a SINGLE red, but barely scraped a 5 mil.
Early Guide: Go for Chimera, Lizard and whatever 200 point monster. At the beginning you can just Focus->Power Hit through the first 2 battles. On the 3rd, do that for the 1st two monsters and then switch to the lizard, defending until you're at 10 AP. Switch back to Chimera and press focus -> rapidly click Power Hit, which should kill him. If not defend two turns and repeat. Start saving after EVERY BATTLE. Basically, use the 1st strategy for easy monsters, if there's a hard monster use the 2nd. Once you reach the boss equip the AK-47 to your Chimera and go to the 2nd map area, fighting all the way to the monster shop. Buy a goblin to replace your 200 point monster, then farm the 1st boss for fire stones and money and get a rocket launcher or two (should be fast). That should put you in a pretty good position to beat everything else.
Terrible game, imho. Most of it is not at all puzzling, just timing and luck. Frustrating but "easy" in the sense that you just had to keep trying to win.
In response to the devs response to creature71's comment, I would say that you should add an energy system or some sort of barrier from continuously playing (but hopefully a faster energy system than other games). That way you can encourage people to generate ad revenue by coming back every time their energy is nearly ready, and also possibly make money off of people who want to buy energy and keep coming back. It seems the real problem is that each level is nearly the same battling, so that needs to be fixed first, but an energy system rather than forced grinding for would probably make more money (so paying money lets you go farther rather than save time).
Well... ok. It's incredibly weird to hear players ASKING for an energy system... and the idea goes against everything we were trying to do in order to keep from making one of those "play, wait, play wait" style of games. Honestly, we hate that feeling - and feel like blocking access to game play through things like energy systems is "evil." That being said, it's clear those types of games are making tons of revenue... and now you guys (players) are even suggesting it. Anyway, it would be a MAJOR change, so don't expect we can tackle that anytime soon. We're going to watch the first few weeks post-launch and then return to this idea. Thanks!
@baracole: If they made it so there wasn't a delay where you can't click, you could just click like a madman and match many in the beginning. The delay is just a calculated challenge.
The way your workers move is completely pointless (I think( and leads to many bugs(half my workers are stuck for no apparent reason). If you make a new game, I would get rid of it.
Far from it. You get paid weekly (EOD Monday). You can see the current weekly salary on the world page. You can also do public speaking appearances once you get to CT2, and you can eventually use Poison Pill to make money as well. Larceny (stealing from other players) becomes available under skullduggery once you get to CT2, and I'll be finishing the implementation of blackmailing people using discovered scandals pretty soon.