Needs melee to have more health/take less damage; right now, a short-range ranged (namely bellodia) is much more effective as a wall. You might also add a cycle-type weakness thing: ranged deals more to magic less to melee, magic deals more to melee less to ranged, melee deals more to ranged less to magic.
Sorry for double-post, but I wanted to say that while the storyline is practically non-existant(seriously, I think you'd be better off without it), the graphics and game play deserve at least a 4/5, if not 5/5.
Some things to note: Creatures seem to target either air or ground, and are either flying or land, with some in-between targets or low-to the ground targets. You must shoot/hit close to the target with ranged/magic to deal damage. Also, DO NOT EVOLVE YOUR STARTING MUFFINS. 3 little guys is much, much better than 1 big guy, at least to start.
Love the game, but not sure what the exploring loading is for - does it take that long to load an event? If so you might want to change something - many high-graphics games are faster than this. In case anyone didn't know, d(x) is rolling a die with x sides, and the result is the input. So Pow+d6 is your pow + the roll of a six sided die.
@izmejojo: IT's the 'dungeon wanderer', not impossible to kill, just hard. Lots of potions helps. I did a ranger, and by then I had 16 pow and 18 dex, i think, and killed him by spamming triple shot and potions.
This game is kind of a step back in my opinion (kind of like D&D 3.5 -> 4: not a n improvement but a change for the worse or a little better). I liked the varied, resetting shop and special shops and REALLY liked the new dungeon system. I think the rest recovery needs to be increased though I liked varied and listed stress costs, and I kind of want skills (make more of em and make them more useful!), smithing (make armor and weps the same skill and enchanting a training option), the choose-your-begginning, and rests based on Con back. I still love the game, but it feels like you removed some parts that, with improvement, would make the game much better.
Dragon taming is impossible. I think the devs miscalculated, thinking "oh, 2.1 skill per day for 52 days is just enough", without realizing that you need to take a break every 2 weeks minimum. The whole ordeal takes 48 days of work, and as such 21 days of resting, for 69 days - too much for the year you are given.
There's a folder called chat.kongregate. something something something that has your saves. SAving that to a comp would make any records of games on that to transfer. FOrget exactly how to find it though, it's hidden I think.
Could you make the area to touch the repairs bigger? Right now you can't even see the repair when you touch it. Laptop/mousepad friendly control option would be nice, as would upgrades.
You have to actually plan ahead to do well, selecting varied traits over slightly better focused ones for the season. That way you are never caught off guard.
D-boy can beat-down people with dragon breath at the SAME TIME as swords, but is slow melee. Amea pwns the long range section of life. Zombie dude deals crazy damage with that piledriver thing. That's all I've found so far.
I had planned on adding moving enemies, which would have made the taking notes feature less pointless.