List of materials you might miss that I've found so far (not simply crystals/minerals/gasses at various depths):
Chitin: In terrestrial planets, look for a hole in the wall. A snake might pop out. Run into it to make it drop out, then pick it up.
Pure Water: In aquatic planets, open a chest.
Wood: In aerial planets, look for logs.
Fungus: In terrestrial planets, you will occasionally encounter giant spore shooting things in caves. Digging into them or getting hit by spores will give you some fungus, but getting hit splatters your screen.
Bacteria: In all planets, there are dangling worm things that shoot green blobs at you. The blobs will splatter your screen but have bacteria, and you can kill the worm and take more bacteria by digging down from above.
Cellulose: In aerial planets, dig into the hanging vines.
Plasma: Dig into a gas explosion and survive.
@allthethings: While I don't particularly agree with the noted "PoS" comments, I don't think he's guilty of too much. Without playing Princess Maker (and not wanting to spend the money to buy it), I can't judge how similar it is, but I think he did us all a favor by uploading a flash version. Considering this is 2009, and that he did have to spend the time to create a massive pile of statistics to avoid copyright infringement, that he brought us a reasonably good game, and that his next game(s) were better and never would have come into being without this... He might have copied a game and edited the details and graphics, but that's pretty good regardless.
...Why does the Vanguard cost less than a Covered Wagon? Diamonds can be as cheap as 9000, whereas silver is a little under 3000 at best, and iron is a few hundred each.
@lukio: Notice halfdelita's post. Then, while opening the game, click "sfx on", then the oscillating bars in the bottom left of the opening screen. Then reread your post.
A great game! I really liked the new heroes, especially the spell system (I tried all of the spell schools, but I liked the crowd control of the death/summoning one best). Additionally, I really can't find fault anywhere! 5/5
Tip: Start by removing all the "fodder" and most spells from your deck. Even at 30-40 cards, you'll hardly ever deck out and suddenly your draws are all pretty strong.
Yeah, there is a point :)
Custom deck must consists atleast 60 cards, and there is a limit of 4 same cards in the deck. I also recommend to have attacking spells: Stighia Sparks and Axe Spirit, to remove blocking opponents creatures. To cast Axe Spirit you must have atleast one orc on batlefield, to cast Stighia Sparks - atleast one elf :)
Why doesn't my motorcycle obey my commands on occasion? I press left, and I jerk right. I try to move up, and I smash into the row of mines in front of me instead. It seems too regular to be a bug, but if it's a feature it's a terrible one.
A couple tips: One, backing up while attacking lets you kill melee enemies without taking damage - the speed from you backing up effectively lowers their range while them running towards your blade projectile increases yours. Two, against the final boss, you can just hide in the corridor between the boss room and the crystal room and attack the boss. He'll do hilariously reduced damage while you whale on him.
This is pretty fun, but... too luck based, and frustrating. On the luck end, there's only so much prediction you can do with the AI. In the beginning shield part, either it works out, or it doesn't, which may very well decide the battle. The red guys (movoo?) are ridiculous - Every planet they take is like a regenerated shield. They require precision that isn't really available with the always-half ships, their attack power is frightening. I think just some balance adjustments, and maybe unlocking GR-8 (which would allow sniping in the beginning and make the game a bit more skill based), would bump this to a 4/5, maybe 4.5/5 but for now it's more like a 3.5.
5/5, excellent game despite the randomness. I think the whole 10 floor thing is good (but maybe just one random merchant or trainer every 10 floors, alternating every five seems a bit excessive), but also, an expansive shop (every potion plus trainer) every, say, 50 floors would be nice. How I beat it: Paladin, trained strength a ridiculous amount plus a little spirit. Shield bashed stuff until dead, bought mana potions to spam Heal when fighting weak guys (generally 2-3 times more efficient than a large health potion, which is 1.8 times better than small ones.)
After playing some more... this is awesome! 5/5. I beat the game by starting with an archer, grabbing two allies on the first floor, then looting a store and getting out with minimal damage. My crazy-buffed party proceeded to sweep the dungeon (robbing another store, just for fun, as well).
Jesus christ, I eat Nethack for breakfast and this is hard. I find it easiest to use the Archer and Blink around, letting me take shots without taking damage, but... against harder enemies I'm screwed anyway.
I have thoroughly enjoyed this. It would be amazing if you made more. Learned more about these thinkers than I did in three months of my honors history class.
I love stealing things... Kaz acts Trickster for me, and he just Sleep Alls, then I rob everyone blind. And as people are exhausted... I "dismiss" them with a thousand-damage blast from Mari.
Yeah, there is a point :) Custom deck must consists atleast 60 cards, and there is a limit of 4 same cards in the deck. I also recommend to have attacking spells: Stighia Sparks and Axe Spirit, to remove blocking opponents creatures. To cast Axe Spirit you must have atleast one orc on batlefield, to cast Stighia Sparks - atleast one elf :)