After my first run I give it a 4/5. Might change it after I play a little more but this game looks promising. Thank you very much for making the sequel.
It is not a bad game. However, it was so tedious to proceed that the feeling of dread was lost. There was no sense of urgency beyond the one scene. Personally, I feel "they" should have been left more vague. I just hope the notes are but a scratch of the surface of truth or completely wrong altogether. It is better to leave people guessing. The unknown is the scariest enemy of them all.
It is a most interesting concept. I won, rather easily despite being tired. Still, it is effectively all about the high score. As far as rhythm games go, it is not too horrible.
Aside from instant death pit traps, I like it. Still, the controls are responsive enough and the platforms wide enough. I wish the bow could shoot in more angles, but it is easy enough to aim. The dialogue could be better, but at least it is funny. Bosses keeping their attack pattern for the entire fight is awesome. Solid 4/5.
The game adds nothing new and exciting to the legion of launcher games. It is exactly like Knightmare Tower all over again. I would not like to go through the grind again. No badges, please.
The music fits the game well and does not annoy me. It was also short and easy enough to not cause massive rage even if it is not really the type of game I like. :P
Make love, not war!