The challenge level needs checkpoints or it needs to be split in parts. The first part is a bit tricky at first, but after dieing 50 times at the two moving platforms the part before mostly just costs you 30 seconds each time you fail, making it much less fun.
Even after completing most of the tech tree, i think i had about 5/6 left, the diplomacy panel was empty. Do i need to send scouts or settlers to contact other cities first? Also i have no idea what trade does and the info panel about it is empty.
I will add a short tutorial in future releases. Yes you need to send scout in order to discover other nations. Trade is used to trade with other nations. It is your cargo limit
I also think the game is very punishing. I ran out of gold once and suddenly all my buildings were gone without any warning. It might be better to get gold for each destroyed building and destroy them one by one. The game should also clearly notify you of this and explain why it happened. Additionally once you lose a single fight you are pretty much doomed. It seems impossible to recover from a decimated population and build a large enough army fast enough to fight the new attack. My suggestion would be to either make attacks way less frequent. Or make it viable to have a large army on standby at all times, possibly by allowing them to do other jobs while keeping their levels (lower efficiency at other jobs might be needed for balance). Or just overhaul the attack system entirely. It would also be really helpful to know how strong the attack is going to be so you can know what you'll need to beat it.
I don't really like the gear system, att/hit/def are way more important than health and damage. So most of the gear feels like a downgrade. gear that improve one stat at the cost of another and increase changes with level would have been better. Assuming you don't want to redo everything you might want to consider adding gear that have more positive stat modifiers. possibly making the upgraded stat att, hit, or def instead of hp or damage. Although that would have a lot of impact on the balance.
I'd also suggest automatically equipping a weak item if someone sells an equipped item. either a new item with the weakest stats and sell value 0 or just buying the cheapest item available for that slot automatically. This would make it easier to upgrade gear.
I'd appreciate a mode where you can get offline progress while the game is open. At later levels it's much more efficient to earn exp in offline mode, but closing the game, or refreshing the page and then stop it from loading completely is pretty annoying.
after 90k turns my lvl 10 wizard is wandering the 70th floor, ocassionally shooting at selyk. He's been doing this for at lest 50k turns. There should really be an improvement to the AI that makes him more capable of attacking and if necessary chasing selyk so that a succesful run doesn't take hours to finish.
Just found a bug, when you click one of the three buttons to do something and get a new card when you don't have enough ideas, you will go to a card select screen where you can't pick any cards and there seems to be no way to exit.
It's pretty good although i can clearly see it's unfinished. I would like better ways to see what cards i can draw. For example there's a card that let's you draw muse, but you can't see what muse does unless you go into the deck which is unavailable when choosing a new card to obtain. I also found it strange to just continuously fight enemies as if the whole game was really just one big encounter with some dialog in between. Finally, i found the game to be a bit easy and lacking a bit in depth. Some more interesting combos or ways to control the flow of the game/drawing would add a lot to the experience. All that being said it was still a really fun game and the above criticism are meant to help you find what you can improve in the future.
I hear you all, loud and clear! The collisions have been fixed, so you can slide on by walls and corners with ease now.