@josurprise, i still have this badge, so i guess you're not supposed to lose the badges when going for badge of the day, i'd send a bug report to kongregate.
hmm, it's quite easy, a little harder, okay this is hard but i'll be safe in his spot for half a sec. OH CRAP, it's coming straight for me!!! aww, just 120 seconds.
great game, but not being able to retreat is annoying, although it does also add some strategy in the mix. not that it lacks any. the hordes campaign was pretty easy after you figured out that you could win with only magic. just use super worms and then summon an immortal squad near their base = insta-capture. you'd still need to fight regularly in the beginning though.
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next one is not a 1
much thanks to shackster852
tip: use a notepad (real or digital) as reference (keep it close to the input)
this is a bad copy of a good and more succesfull copy of an already good flash game.
crush the castle -> angry birds -> this thing
also, altemous they did not create this. the people who made this are rovio. on town den's game site are also other games that are on kongregate that are by other developers. they just host these games, but have nothing to do with creating them. and if you are still not convinced go to angry birds on wikipedia and try to find a mention of town den.
unholybunnyman, this is indeed bad, but i bet you couldn't make a better game if you really tried and had 10 years.
the enemies i've faced have no or not much intelligence, it seems like they randomly attack anything, while it is clear that using effective attacks on the body is always the best way to go. also it seems from the numbers that the strong charge deals the same damage as regular in twice the time. i don't know if that's a bug or a feature, because it's also stronger in stats. but i don't like that.
it doesn't work smoothly, the first few times i tried doing a double turn it just did a single (90 degrees) turn and ran on. it also looks like you took some random pictures and hastily cobbled them together. but given that this is one of your first games all that is forgiveable.
as for ways to improve on those points, you might want to make the game so that it interprets key presses before the last one is fully processed. what i mean is that once you have pressed a key it will then execute the associated turn this and while executing it keep waiting for input. just a thought, i'm not sure it will work though.
for artwork i suggest taking a single larger scale image as a background, use a snakehead that contrast with it nicely (no black on dark red/black). also i recommend using higher res pictures for the portals, these look a little blurry.
for a first game this was actually pretty good, so keep up the good work. i rated 3/5.
this is mostly just an embedded link to another site, and scrolling is annoying. i don't like the gameplay either, sometimes it's too slow, and then you sprint for a second. also, i can't finish the first level. i uploaded the virus and then came back to the starting point, but nothing happened.
not sure what is wrong, but the game is really really crappy at my new pc. it just skips beats and does just about everything wrong that it does, since no one else seems to have it i assume it's somewhere on my side, so im installing unity again.
btw i don't see any reason this requires unity, and if it can be done in two ways always choose the most accesible, i.e. flash
is "greg's" contribution (badges are coming, on the highest rated list) for real, and if so, how would those badges work. it's probably not since it doesn't have API, and it doesn't really have any goals.
Thanks raarie! I will be adding this one to mobile I hope so you can just play it over wifi while in bed or going toilet.