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radar816's Comments

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Platform game

Play Platform game

Nov. 10, 2011

Rating: 0

I remember playing this game somewhere else.

Lab of the Dead

Play Lab of the Dead

Nov. 08, 2011

Rating: 7

The interface could be improved. No scrolling, just list, along with what the item will do. Make it easier to check the research. Maybe list what percentages are needed for the reactions with mouse over. Basically, the game feels trudgey at points because of all this back and forth in menus.

How to Make A Game

Play How to Make A Game

Nov. 07, 2011

Rating: 1

I just played every platformer ever made. Thanks, keybol.

Cursed Dungeon

Play Cursed Dungeon

Nov. 02, 2011

Rating: 1

Stun + high speed = easy win

Cursed Dungeon

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Nov. 01, 2011

Rating: 0

Great game, only concern is that the game seems to go a little fast, so I can't really cast any spells. The enemies either die before I can get enough rage, or they make me use potion after potion to keep up.

Grinning Cobossus

Play Grinning Cobossus

Oct. 21, 2011

Rating: 1

Please tell people you can also press space to "unpause" the game. I've spent near 10 points on upgrades I don't want, because that's where my ship is.

Developer response from Gama11

Oh, yeah.. Another bug I should fix. Ty for pointing that out!

Town of Fears

Play Town of Fears

Oct. 21, 2011

Rating: -1

I can see this gameplay taking off, but there are some issues. In the beginning, we don't need to go to the map if we're just there to press continue. The 'attributes' screen should have a button to select this person, so you don't have to click back, then the picture, then okay. Let us know when a character gets a level up. Clicking the mouse still seems to cause the needle to trigger behind where I clicked.

A Game About Game Literacy

Play A Game About Game Literacy

Oct. 18, 2011

Rating: 4

In the rave level, you can move fast enough to skip over two arrows.

Orbical

Play Orbical

Oct. 18, 2011

Rating: 0

With some minor things, screen zoomed out a bit, a bigger mouse dead zone (I click, and that causes the piece to move one space; I altered the sensitivity and that doesn't do what I am asking). Otherwise, I could see this as being a hugely popular game, I recommend trying to port it to other platforms.

Developer response from Southgrove

Sensitivity didn't work? That's strange. The game will be released on Android and iOS when it's finished. =)

Pingy the Ping Idle RPG

Play Pingy the Ping Idle RPG

Oct. 11, 2011

Rating: -9

As it stands, the bank's 'interest' is useless. It resets if you deposit or take out money, and the money you get is less than you get from the fast bar in the same time, unless you have enough money in the first place.

Pingy the Ping Idle RPG

Play Pingy the Ping Idle RPG

Oct. 10, 2011

Rating: 0

I got center pair on the slot machine, or I thought I did, but the quest didn't complete until my third center pair.

Pingy the Ping Idle RPG

Play Pingy the Ping Idle RPG

Oct. 09, 2011

Rating: 3

More money needs to be available. Don't have the interest bar reset every time I deposit money. Scale the fish so more expensive fish are rarer, and then increase the prices across the board. Or reduce the prices of items.

WarLight

Play WarLight

Oct. 07, 2011

Rating: 3

Gave it 5/5, great game, but I have to play it on Warlight.net. The screen size limit on Kong has destroyed yet another game.

Dry Eternity RPG

Play Dry Eternity RPG

Sep. 17, 2011

Rating: 0

The game is a bit tedious to play. The menus take a long time to see what you want, and they are cluttered. The weapons and armor could be on one page, so you can see the differences in them right away. The fights move slow and the XP countdown crawls. It's a good game, nay great, since it's your first. The only complaints are interface ones.

Experimental Room Escape

Play Experimental Room Escape

Sep. 17, 2011

Rating: 3

It's not too bad. There are a lot of red herrings in the game though.

Ice Ball

Play Ice Ball

Sep. 17, 2011

Rating: -6

It seems too random and luck based for me.

Collapsed House Escape - Other Side

Play Collapsed House Escape - Other Side

Sep. 17, 2011

Rating: 1

Using pictures for games like this can be good, as it's a static image genre, but it often forces you to use hand drawn items. This leads to the items either being highly visible, or, in this case, obscured by the clutter to the point that I click everything. The navigation is very strange and hard to get the hang of. If this was your first game, I would rate it better, but since this is the fifth or six game that looks exactly the same, and has numerous interface (the only gameplay/control parts of these games) problems, 2/5.

Worm Gun

Play Worm Gun

Sep. 17, 2011

Rating: -2

Player moves too slow; enemies move diagonally, but I can't shoot to hit them reliably; projectiles move way too slow, player shouldn't move at the same speed; hard to tell what I want to grab vs. what I should ignore; the playing area is too small for the amount/size of enemies.

Dead Metal

Play Dead Metal

Sep. 07, 2011

Rating: 1

This game reminds me of NASCAR; moving around in a circle for just a bit too long. The arena isn't large enough to really do any good maneuvers around the mass of bullets coming at you, and you can't see far enough to really do great last minute dodges. The "only new" upgrade design doesn't work well with this level design, because you're forcing us to use a weapon system, and since the next ship is better than the last, upgrading isn't tactical. It seemed like a stripped down BT. 4/5

DuckLife

Play DuckLife

Aug. 10, 2011

Rating: -2

The running seems broken to me.

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