The game is well made, but the game seems to slow down and speed up with no rhyme or reason. The input feels like it lags just a bit, so I keep over running Helios or attacking way too many times. The hit box of the Spartan is smaller than the sprite which leads to frustration. The one thing I would do is make the play area larger. It feels cramped and causes the game to be more reactionary than purposeful.
A square is broken, the middle one in the second to last column. If you move down from the one above it, you appear in the one below it. If you try to move up from the one below it, you don't move.
This might be his game, but if that is true, then other games he posted are not his, because the names don't match across the games. That is what I know from the information available and that is what I will go with until otherwise.
I would like the playing area to be a little larger, the weapons are accurate enough, and right now it seems like the enemies are on me right after I see them.
I wonder if the walkthrough will get a better rating than the game. Possible because only people who need this, and thus like the game, use this, and will rate it higher than the game, with the low votes from the people that did not care for it.
It's okay. It's very repetitive and very much like other collect-n-upgrade games, without something that makes it special. Progression is very slow, though, and the upgrades don't seem to do much.
Why isn't your name TinyBrute, if that's the name of the developer? I'm not saying you're not them, since they only have this one game, it just raises suspicion. The game is all right, it's just a click as fast as you can game with moderate, but too slow to get upgrades.
It's good, but way too difficult. The chicks rise and descend to slowly, the buzzard has an incredibly long reach, and the "promote" apples don't stay on long enough to get at them, especially with the buzzard coming every second. Maybe just make the area larger, so the buzzard isn't in the way all the time.
The game is obviously stolen. You didn't even take the time to copy the description and instructions from MaxGames. Plus, the in game text seems well written, not translated. And, the game isn't just some unlawful use of licensed image tilty game that seems to be on yo6.com and the site that owns it, 4v4.com.
One, if you're going to charge people, host your own game, don't leech off of free sites. Two, make it so people come in asking for what I have to sell. Three, tone down the cost of things. It costs way too much to upgrade anything, capacity and shop.
I'm not saying this isn't useful or has it's place, but it's not really or game nor relevant to non-minecraft players. Great for Newgrounds, not so much for Kongregate.
How about you get a dictionary, so the words you use are actual words. Also, make it so that the words don't pop up as the correct words (most common with three letter words).
The game is [minijuegos] a great idea. Combining the 3rd [minijuegos] person idea with a valid [minijuegos] reason, the cameras, give a nice atmosphere. The [minijuegos] tank controls actually help, since [minjuegos] you need to be able to pivot. The biggest problem [minijuegos], besides the hindering effect of the fuzzy camera with the [minijeugos] need to be very exact, and the [minijuegos] lack of plot or explanation, is that [minijuegos] you cannot run, despite that any person in the position would run [minijuegos].
Thank you for the comment. I fixed the thing that you mentioned :)