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radar816's Comments

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Into Space 2

Play Into Space 2

Mar. 04, 2015

Rating: 3

If you hit an accelerator at the same time you separate, you stall. You still use fuel, but don't actually have any speed.

Dangerous Dreams

Play Dangerous Dreams

Mar. 03, 2015

Rating: 1

Get rid of the slippery controls and make it so the solid land formations overlap. The restart key doesn't work when I've died.

Developer response from tet2brick

Now the restart key work when you die or finish a level. You can also push left or D to go the level selection screen. I will test with controls less slippery and see if it don't ruin the game difficulty. I will test also with overlaping for a short time, but I'm not sure it's what I want for this game. Thanks for your input :)

Dfragmente

Play Dfragmente

Mar. 02, 2015

Rating: 1

nice, but repetitive and gets stale with no new mechanics introduced.

Halo: ODST Warfare

Play Halo: ODST Warfare

Mar. 02, 2015

Rating: -4

This is Microsoft. Please remove this game. You are using our IP for personal gain.

Dangerous Dreams

Play Dangerous Dreams

Mar. 02, 2015

Rating: 1

The slippery controls are annoying as is the lack of keyboard restart and next level controls. My main problem is the precise timing needed for the jumps. I would either get caught in the appearing land or try to jump just as the land disappeared under me.

Developer response from tet2brick

Hello, it's R to restart, and now you can use the wasd key as well as the arrow keys. And yeah, the game is hard. I wanted it like that but what do you think can make it less harder?

The Typing Parable

Play The Typing Parable

Mar. 02, 2015

Rating: 1

I got tired of typing around the time ( was first used.

Sharpshooter: Taking On The Targets

Play Sharpshooter: Taking On The Targets

Mar. 02, 2015

Rating: 1

Get rid of the spinning Hit and Miss animations. Lower the points needed to increase the aiming skill. Maybe have a skill tree. Include some elements or player based influence.

Tap Heroes

Play Tap Heroes

Feb. 27, 2015

Rating: 30

It doesn't take long for the clicks to become unimportant. The mage is the most important, since healing damage is more important than dealing it. The rouge is largely useless because of slow upgrade levels.

Developer response from VaragtP

I might have to bump up the click damage with an update! I don't agree about the rogue being useless though.. His poision damage when upgraded can deal out very high damage very fast, especially on bosses!

StudentRPG Pre-Alpha

Play StudentRPG Pre-Alpha

Feb. 26, 2015

Rating: 0

Well, okay then. Understood. Might have been good to know that.

Sharpshooter: Taking On The Targets

Play Sharpshooter: Taking On The Targets

Feb. 26, 2015

Rating: 0

Good concept ruined by too much waiting and clicking.

Developer response from Mragana

So, what could fix it? Keyboard usage, automatically selecting the last target? What would you like to see?

StudentRPG Pre-Alpha

Play StudentRPG Pre-Alpha

Feb. 26, 2015

Rating: -2

This isn't some AAA release trying to test servers and balance issues. Just let us play the game or GTFO.

Developer response from mageg

Hey Radar, the game itself is a piece of University coursework and we need to collect some data from individual testers. There's a mix of the fact we don't want to collect information without your knowledge (basic things such as time taken to do X) and that we have to ensure we have direct contact with anyone playing the game before it's full release :)

Beneath the Surface

Play Beneath the Surface

Feb. 26, 2015

Rating: 0

Also, you killed my back button.

Beneath the Surface

Play Beneath the Surface

Feb. 26, 2015

Rating: 7

Screen too big, text too slow, otherwise a very creepy lesson. Too bad your choices don't really do anything. That's why this isn't a game. You give us choices, but they aren't choices, they're just links to the next page.

Developer response from 21760401deletedu

Thanks for commenting! I lowered the screen height -- hopefully that helps? And I was hoping the charged, anthemic opening music (!) would preoccupy those who found the text too slow... On the choices? Lack of time meant sparser prose, basically. Honestly, much about this game embarrasses me now. I just keep it up because I still really like the music I wrote.

Food for Survival

Play Food for Survival

Feb. 26, 2015

Rating: 1

Way too unbalanced. Not enough supplies are given.

8 Bits To Die

Play 8 Bits To Die

Feb. 26, 2015

Rating: 1

Flagged game for false screenshot.

Demon Blood

Play Demon Blood

Feb. 26, 2015

Rating: 0

Good concept, horrible controls.

Icyblocks Challenge

Play Icyblocks Challenge

Feb. 26, 2015

Rating: 0

It's okay but based more on luck than anything else.

Time To Die: Dungeons

Play Time To Die: Dungeons

Feb. 26, 2015

Rating: 4

Clunky controls, weak enemies, and boring level design make this a 3/5.

Developer response from badpilcrow

Thank you for your feedback, radar816! We want to make 5/5 games, so it's important to know what we can do to improve our projects.

StudentRPG Pre-Alpha

Play StudentRPG Pre-Alpha

Feb. 26, 2015

Rating: 1

Yeah, the game sounds boring enough without having to bug you to get a password to be able to play a game you put on a free game site.

Developer response from mageg

That's actually the exact goal of the game! Or most simulators for that matter.

Being One - Episode 4

Play Being One - Episode 4

Feb. 24, 2015

Rating: -2

Good game ruined by pixel hunts and lucky clicks.

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