Finally, you guys went from rehashing the Papa things to using your talents and knowledge to create something new and fresh! Way to go, big 5 from me :D
The second screen after playing (where the humpa music begins) is laggy, and there's a bug when exploding a bomb while holding a turnip. When you place a bomb, then pick up a turnip and carry it above your head while the bomb explodes, you're not carrying the turnip anymore. It just floats mid-air. Aside from that, it's pretty cool :D Love seeing Super Mario Bros 2 again :D
Fooken' hell, that was one hell of a mistake of mine, clicking on "Credits". Did you write your memoires on there? And it's not skippable, nor can I go back. Wanted to play the game, but now....... no thanks
A little bit more interaction couldn't hurt. If an egg is hatching or a baby dragon's growing up, there's nothing else to do but to click "Next season". Maybe being able to pit your dragons against each other to train them (but while having the risk of them getting injured) would be good. One thing per month you can do'd still remain, and the times you're waiting for eggs to hatch / hatchlings to grow up, aren't entirely wasted.
Yeah, I would've loved to have been able to do something like that. Out of the 48 hours for the contest, I spent around 16 sleeping, 5 coming up with the basic concept and gameplay ideas, 15 programming it, 10 tweaking the fine details of the gameplay to try to balance it, and about 30 minutes making art assets. And then I was pretty much out of time and had to submit it. I have an artistic friend working on quality art and another composing music--when the competition is over, I'll be spending about a week or so polishing up the design and adding new features like that before releasing an improved version. Any suggestions for that version are definitely appreciated.
Thanks for the feedback. Aside from graphics and sound, what would you most like to see improved? The traits of a hatchling are usually pretty close to the average of the parents, but can vary from 0 to twice the parents average if you're quite lucky or unlucky. The temperments of a hatchling are usually the average of the parents, but have a 1 in 5 chance to be completely random.
I keep falling through the floor in the level with the first disappearing platform (the black blocked bar). It doesn't happen immediately, only once I only have the red gate to go. Fun game aside from that game-killing bug.
Found a bug. I had one family member. He died, so I had 0 people. I did "Grow family", but of course there's no family to grow. All of a sudden, I got two people!
"Hold on, you need the 6 rubies to open the gate to the icy mountains" Problem solved! I get 1 ruby and run to the gate. Either he's stuck there as well and he'll have nowhere to go, or he's too busy looking for the rubies to open that door, which means we'll meet anyways, without having to run after him. So... why should I get more than 1 ruby...?
Thanks, glad you liked it!