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RafV's Comments

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Cube Colossus

Play Cube Colossus

Sep. 25, 2009

Rating: 0

The game itself's ok. The targetting system kills most of the fun, though. Why couldn't the cursors be used to rotate your gun instead of using this system? Half the time I die because the game targets something I'd rather not shoot just yet, or it keeps missing the target altogether. Even better would've been cursors for movement and mouse for gun control.

Epic Battle Fantasy 2

Play Epic Battle Fantasy 2

Sep. 18, 2009

Rating: 0

This game's utterly, utterly boring. I tried going for the Epic badge, but that Guardian is just impossible, literally. I managed to fully destroy one arm, but the next turn, it just completely heals itself again, getting that arm back as well. Load of crap. When're FUN games going to get badges, instead of tedious excuses for games, like this?

Bunni: How we first met

Play Bunni: How we first met

Jul. 17, 2009

Rating: 0

Just sold all my foxes, bought 5 new ones, and that ghost STILL says it needs 5 foxes...

Bunni: How we first met

Play Bunni: How we first met

Jul. 17, 2009

Rating: 0

I had 5 foxes, then came across the ghost asking for 5 foxes. Now I have 10 foxes and the thing still nags about having to get 5 foxes...

Bunni: How we first met

Play Bunni: How we first met

Jul. 16, 2009

Rating: 0

My entire village's gone all of a sudden, with exception to my plum trees and the villagers. It's strange, because I had literally everything. Even the heart tower's gone now. I also had a problem of not being able to get that welcome back heart.

The Several Journeys of Reemus: Chapter 3

Play The Several Journeys of Reemus: Chapter 3

Jul. 09, 2009

Rating: 0

I can't get the statue-colours thing in the agression path right. I even looked up video walkthrough, and did the exact same thing as there. Their vases end up with a layer of each colour they put in. My vases end up with three layers of yellow...

Shootorial #5

Play Shootorial #5

Jun. 12, 2009

Rating: 0

If an enemy ship is destroyed, is there a way of finding which one it was in the enemies[] array, so it can be popped out of it? Otherwise, I think it might end up in memory issues if someone plays this game for hours on end, as that array keeps getting bigger and bigger, or am I mistaken and does Flash fix these issues automatically? Aside from that, awesome tutorials so far :D Been learning alot from them.

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