I say that cause I had fun at one point making the weapons as bad as I could and it's funny seeing the character's expression when they receive an axe that could hardly be held without injuring the wielder.
I wouldn't mind a sequel, where you booby trap the enemy's army with a poor supply of weapons. The worse and deadlier (for the wearer) you create the weapons the better. 5/5
What would be cool is if when you beat the game, you unlock your character as a party member for another playthrough, who levels up how you specced him when you beat the game.
My complaint: I'm having trouble getting used to the colors you use for text. Red=damage of weapon vs. color for other text. Um... if that even counts as a complaint. That's all I got... everything is gold- 5/5.
If you continue to expand the game, maybe think about a story mode within a city with objectives like rescuing, etc. with the same gameplay. I don't like the flamethrower guys very much, maybe make it where their spray destroys enemy bullets.
Ramah has crazy dreams. Ramah was killed in a buffalo stampede. You see a mud-looking person. It was Ramah! Aparently he wasn't dead after all. Oops. Ramah has crazy dreams. Ramah was killed in a buffalo stampede... fate's a bitch.