Had no idea what I was meant to be doing. Does this require sound to play? If so, it's very important to add subtitles or to tell people they need sound.
When adding MouseEvent listeners to buttons, make sure you add the listener to the button itself and not the textfield. On the main menu you can see that you have to click on the letters, not the yellow circle, to progress.
No way off the bridge it seems, so game got stuck after just two clicks. Also, calm down the main menu, having all those (stolen) images flash up that quickly doesn't look good.
3/5 - Good game and great concept, but randomised extraction points and guard paths make trying to do each level in under 30 seconds largely a matter of luck. As such the early level grind becomes such a chore that I didn't bother to try the hard levels.
Did you actually play this? Having such an awkward control system means you basically need 3 hands to play. Make left and right controls 'A' and 'D' and it might actually be playable.
Also there is no motivation not to spam the missiles. I would recommend an increased cool-down.
I'm always happy for people who make or upload a game, particularly their first. As a developer who's never managed to complete a game I understand why this isn't finished and how hard it is to make a game. However, I have rated the game on how good it is, not how much potential you have, which I think is only fair.
Contrary to many of the comments on here, I did/still am finding this useful. As for " a teaching aid is not a game" that is just stupid. Why should the two be mutually exclusive?
Thanks and no clue.