For people complaining about items - it is and it isn't three items. You can have one head, one waist, one hand, and one weapon. If you have a piece of headgear on, it will automatically remove another piece of headgear you have on. That is the limit.
Hard badge with 60 weeks to go...cool. If anyone wants the walk through, it is pretty easy. Get CON and materials to start. Build up garden. Street sweep, and then laborer. Once that is done you have to get lucky and get the Castle (random in scorching desert - just run from all fights). Rest there for the stats. Then use the barracks and train up to 1000 in physicals (you may need to do some of the lower level quests to get materials for the Barracks). Once you have that maxxed, it is just a matter of keeping up with items. Buy the General Store. Then buy various upgrades to unlock dungeons. You can get the 20 items without ever going into the VERY time consuming red dungeons.
I saw this come up for achievements and got super excited - I LOVE the Epic Series...except this is from a different developer...and is a pay to win...and requires Unity...and thus will not be getting any time from me.
@Lagbane - you are 100% correct. However, it doesn't matter because I am talking about the first play through. Once you have beaten the game, it is just repetition at that point and demons don't help you get badges.
I appreciate that the dev, KAJNEX, is so responsive to this game. But I think that his deep understanding of it means that he won't be able to see how entirely random it is. I have Random in my name...I know random...and this is random.
Seriously though, you could fix it and make it, you know, FUN if you made the objective an either\or thing; clear the blocks OR get the score. Not both. You can but a 3 star score; 1 star for score, 1 star for blocks, 1 if you get both. Just let the game advance with one star.
It is a great concept, and well done, just too random.