the game falls flat. The controls are harder than necessary - the rolling effect is dumb because there are no hidden controls off screen. There doesn't seem to be any element of strategy, and the points are just enough to revive your team. Its not like you conquer and grow or upgrade your team. Very much like watching paint dry. 3/5
not as good as the visitor. If you think this is tricky, go play submachine 2, for crying out loud. Beat this in like 6 minutes. 2/5 because the ending was lame/pointless
tad buggy. They kept a-commin after the house was destroye(d). I kept shoot'n'em too. House should actually get destroyed. Then hand-to-hand combat with gunmen should ensue.
This game can only be saved by allowing the player to neuter the unicorn in surgery three and decapitate the bear in surgery 4, then transplant the bear head on the unicorn in surgery 5. Not even very good as an April fools joke.
Lots of potential. Should have sound effects (like ripping paper?) I think you could have fun with the draw-yer-own ship theme: allow players to create several styles of ships, add "stickers" (pre-drawn doo-dads) to pimp their ride. Needs transition between game and levels (IE - spectacular crash animation?) 3/5
biggest complaint is that the weapon is too close to the edge of the screen. Mouse out of the game? There goes your shot! I think you should let the player place the weapon as part of the game's strategy. Also, it would be cool to add a couple of "bumpers" to force the enemy to go around or crash into. Still, a nice game. 3.5/5
nice! the controls are just challenging enough to make it fun. could use some background music to spice it up a bit. needs just a little more oomph to be addictive. 3.5/5 (feels almost-there)
interesting, but the gameplay is repetitive and not engaging. After enjoying the various corpses and squishing through gore, (say, until you die for the first time), you want to get engaged in the challenge of the maze. Unfortunately, that part of the game is really weak. Nothing (appears) to indicate how many kills remain on a level or where to go to move to the next level - the background graphics are monotonous and flat, and there is no real break in the carnage to explore the level. This is like a summer blockbuster - complete with the let-down. 3.5/5 - (game: 3/5, effects 4/5)
oh man - I would love to be able to explore mouse city and go off track - the interface is very fun. I think there are huge opportunities for humor in this game that are only hinted at so far. Almost 4/5