notable early game issues: 1) monster hp grows way too fast compared to dps , 2)cost of chests ramp up way too fast compared to duplicate change (by time 1st silver happens you may have grindlocked yourself out)
ok and noteed how nice kind of paywalltehre is with kred only pet...well happy to find savedit with those pets so I can have em without pay, because I only support devs that do not add crap like this
so ...ran into rather obscure problem... lost swamp, no instructions, wiki talks about rocky shore...no way to get to rocky shore (location seems entirely missing from game)
wonder when numerous bugs are fixed .... cloud save is still broken, manual/automoive switcher is broken, missions needing physical only/basic attack only are broken (completely random what counts on em/when conditions count), skyfairies do not exists (mission on 4-2,typo),
suggestion to improve boss trapping (notably for missions) current system is pretty much garbage where you NEED slimebank fullhealth capture for even a change; make boss uncapturable on first clear per rebirth, and normal monster capture rate on subsequent attempts
and super easy way to improve and fix how buggy autocaster is ... allow it to set cast per how full your mana is rather than time, unless you can improve manaregen to such atrocious numbers that you can completely ignore thing called mana
none of games "auto" things work fluent if there is timer or goal, autorebooter does not understand values high than 1 in amount or 1 minute in time, autocaster does not understand values higher than 1 sec making it completely useless outside of automatic single spell spammer
adding: also like any fairly trashy idle games on kong ...dont let this idle for 24h+ since this too is savebloater and will start break on long idles where portions of it stop working, it will not save or cant cloud save either ...you will suffer heavy rollback to point before 24h mark if you reload tab