Detail that threw me for a while about the blue "doormat" tablet - once the guy has seen you try to hide, you can't hide until you move away and back again. (I moved north then south then was able to hide).
I just checked again and I could hide after being spotted without moving. The key detail is that you can only hide when the guard is facing downwards, i.e. not looking at you.
Very good. Bit of a shame only one of the levels is tricky (and that one mostly because it's non-obvious that a monster can collect a key on your behalf). A lot of scope for adding more features to make a full game though. I like a lot that the guy you're not playing is both paused and safe, I've played other similar games where it's generally just frustrating and not interesting or fun to have the character you're not controlling die, this feature is probably the most innovative thing here!
Fun game. Something is wrong with the second block of the chicken song though, the second run of 'S' chickens fails me every time. Also the first block starts with a slight 'hold' chicken on 'S' despite playing a short note, and the second run in the first block with the exact same note represents it with a non-hold chicken.
Good little game, worked as advertising for the main game. In case anyone would be swayed by more detail, the main game is similar to this but larger, took me about 3 hours to finish (though I only did 2 of 10 optional tasks), and cost $3.99. I don't regret buying it.
I'm normally not a fan of reaction-time beat-em-up games, but this one is actually pretty good. Actually hard hard badge (I guess unless you cheat like other comments suggest!)
Started the game, thought "oh no, one of those tedious survival ones", was pleasantly surprised that it turned out there was virtually no tedious grinding for stuff, progress is swift.
Got some titanium later, which doesn't seem to have any purpose. Mysterious.
It's pretty irritating to hide the prestige powerups that you have already seen but have reset away - it's frustrating to try to figure out which powerups you want to use blind. There's no reason to make us resort to a piece of paper to plan a power set.
The blind/stun type skills (contrary to "hints") have no effect on anything where they'd be worthwhile, and there's no point in using them any other time since it's nearly as fast to knock an enemy out as it is to blind one, and a blinded enemy is still about 60% effective (and it wears off!) vs. a knocked out one being 0% forever. The vending machine upgrades are similarly not very impressive (max health and stamina are alright, but the +1 effects are barely noticeable). Poison hardly works on anything, and when it does work it does less damage over 3 turns that you'd have done in 1 turn if you used a cheaper skill. It's a shame there's not more depth to the combat strategy, like if some enemies were particularly vulnerable (or invulnerable) to fire then it would be worth aiming Hex at (or away from) them, but as it is the most effective strategy is to pretty much just always use the attacks that do the most total damage even if it's to random enemies.
I appreciate that you don't have to pay to get the "skip the game" button here, as you do in so many other games of the "pretend your decisions have a significant impact on the results" genre.
Single player stores your decks locally on your computer, while multi-player stores your deck on the multi-player server (if you play as member). Single player and multi-player also have some slight variations in cost and effect for some cards so it’s probably a better idea to build new decks in multi-player.
If you're at the last wall before the medium badge, and you're thinking "I'm sick of this, but it can't be that much more to get that last 100 feet", I'd like to let you know that if you upgrade your cake-eating and door-busting one more time at a cost of about 800000 (that's about 30 decent runs or 60 poor runs), and get a chili bomb that triggers *at* that wall, you'll still only make it less than a third of the way through the wall. Another upgrade to those two powers after that costs 3,000,000, which is about another 100 good runs or 200 mediocre runs. And I don't know if that would be enough. Hopefully I've saved you those wasted 60 runs before giving up that I just did.
Not as good as medieval cop (the generic RPG combat is less cool than the puzzle-based, though at least there's mini-games and no grind). Still, an easy 5 stars given the general quality of the competition!
PvP and tourney grind is waaaay too slow. If it was reasonable I'd have kept playing after the badge, but I don't want to grind tediously for 3 hours for every *chance* at a better card. (I bought one last pack after getting the badge, and four of the pack was stones.)
If quests went into the same money pool rather than making special quest coins that only buy garbage until you have a ridiculous quantity it would be reasonable, but as-is, I'm out.
Also, I couldn't play further even if I wanted to since it says I unlocked a new map but then just has a square that doesn't seem to respond to clicks in the new area.
Nice original [as far as I know] puzzle. I particularly liked the little touches like the mouth opening when you approach an apple, and the eyes tracking nearby apples.
Seems weird to make an actual reasonably fun game and then taint it with the Papa Louie name. Also weird to call *this* hard badge time consuming, it's not like it's a hideous grind or anything.
Why is it heart? I thought mouth because it's not an organ, or tongue because it's the only one that doesn't have stuff going through it, but I only picked heart next because I gave up and was gonna go through the options in order.
Agreed.